Weapon Idea Mock Thread

Discussion in 'NOTD Discussion' started by SkullCapp, Dec 18, 2012.

  1. SkullCapp

    SkullCapp Well-Known Member

    Since there's a serious thread about weapon idea, why not have mock weapon idea (NOT serious thread), just like Class Idea Mock thread that is somewhere gathering dust data. Just make interesting/funny/cool weapon for specific class, classes in general, all classes, pred, mob, boss, anything.

    Well, I'll start.

    Mock Idea 1:
    Name: NextGen Gun-Backward Version
    Base damage: 25 damage (25% reduced for 1st "clone", 50% reduced for 2nd "clone", 75% reduced for 3rd clone).
    Range: 12 (9 for 1st "clone", 6 for 2nd "clone", 3 for 3rd "clone").
    Ammo per shot: 1 per shot. (1 energy per shot for 1st "clone", 2 energy per shot for 2nd "clone", 3 energy per shot for 3rd "clone").
    Special abilities: User has 75% chance to summon 1st clone while shooting. The 1st clone has 50% chance to summon 2nd clone while shooting. The 2nd clone has 25% chance to summon 3rd clone.

    1st Clone: Have 75% of user's max health, of armor, of movement speed, and of attack speed. 1st Clone's max energy is 100.

    2nd Clone: Have 50% of user's max health, of armor, of movement speed, and of attack speed. 2nd Clone's max energy is 100.

    3rd Clone: Have 25% of user's max health, of armor, of movement speed, and of attack speed. 3rd Clone's max energy is 100.

    Mock Idea 2:
    Weapon name: NextGen Gun-Forward Version
    Base damage: 10 damage (25% higher for 1st "clone", 50% higher for 2nd "clone", 75% higher for 3rd clone).
    Range: 6 (9 for 1st "clone", 12 for 2nd "clone", 15 for 3rd "clone").
    Ammo per shot: 1 per shot. (1 energy per shot for 1st "clone", 2 energy per shot for 2nd "clone", 3 energy per shot for 3rd "clone").
    Special abilities: User has 75% chance to summon 1st clone while shooting. The 1st clone has 50% chance to summon 2nd clone while shooting. The 2nd clone has 25% chance to summon 3rd clone.

    1st Clone: Have 125% of user's max health, of armor, of movement speed, and of attack speed. Max energy: 100

    2nd Clone: Have 150% of user's max health, of armor, of movement speed, and of attack speed. Max energy: 100

    3rd Clone: Have 175% of user's max health, of armor, of movement speed, and of attack speed. Max energy: 100
  2. Extifer
    • Warden
    • Donator

    Extifer Stiffy is what Lyanden calls me.

  3. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    Thread moved to NOTD discussion. Wait isn't there already like three of these threads?
  4. SkullCapp

    SkullCapp Well-Known Member

    What the-? Thought this has been deleted.

    Not really, other threads are for serious. This one is for fun, where people can make some interesting/ridiculous/fun weapons. Whether weapons for one class, some classes, all classes, for preds, for zombies, etc etc.
  5. Foehammer
    • Donator

    Foehammer Well-Known Member

    The Banhammer
    User: The Worthy
    Damage: 9001
    Weapon speed: 1 second
    If targets survives The Banhammer's first blow, target flees map in mindless terror never to return.
  6. SkullCapp

    SkullCapp Well-Known Member

    Mock Weapon Idea 3:

    Weapon Name: Recon Tactical Strike Rifle
    Damage: 20
    Weapon speed: 0.4
    Range: 13
    Ammo per shot: 1
    Special Abilities: If target has Laser Designate, target will take *number of BASE armor* percentage that is has. Example: Agron has 5 armor, so it take 500% more damage from this rifle.

    Mock Weapon Idea 4:

    Sugar-High Gun
    Damage: 5
    Weapon speed: .5
    Range: 17
    Ammo per shot: 1
    Special abilities: If target get hit at 10 or further range, target gained 200% movement speed boost as well as attacking 200% faster, but lose 5-15% of their current health per second. If target get hit at 9.5 or closer range, target has 30% chance of gaining passive called Sugar Overload. Sugar Overload cause target to get stun for 2 sec for every 2-3 seconds as well as being slow by 50% for 2-3 second, but after slow is over, target's movement speed increased by 150% for 1-2 second.
  7. Peerawatz
    • Development Team

    Peerawatz NOTD Staff: Sound Mixer and NOTD Troll Chieftain

    Weapon Names : BB Gun Prototyle I
    Damage : 0.5
    Weapon Speed : 2.15
    Range : 3
    Ammo per shot : 1
    Special Abilities : Annoy enemies, any enemy hit by this gun will be pissed to the core and automatically attacks the user,even if it cannot attack (like cocoons)

    Weapon Names : Patch Installer Gun
    Damnage : N/A
    Weapon Speed : 0.1
    Range : 3000
    Ammo per shot : 30
    Special Abilities ;Install a new patch, suddenly causing many many serious errors and bugs to the target unit (Works on allies)

    Weapon names : PeerawatZ's Anti-Material Pillows
    Damage : 30 + 10 damage for every point of your laziness ratings
    Weapon Speed : Attacks once per click, so it's all about how fast you are.
    Range : 1.5
    Ammo Per shot ; N/A
    Special Abilities : The lazier you are, the more damage you deals, if you fail to kill the target within 15 seconds, your character uses that pillow to sleep, disables oneself for 20 seconds but is immune to all damages, if your team tries to wake you up, one of the many many random PeerawatZ's model will replace that guy's model for 1 minute.
  8. Eagle 11

    Eagle 11 Well-Known Member

    Cursed Gauss Rifle
    Damage: 24
    Weapon Speed: 0.4
    Range: 13
    Same +dmgs like regular gauss.
    Type: Unique
    Chances of getting randomly: Blinded,forced instant reload due to clip emptying at once,madness,mass venom stacks,mass open wound,short circuit,nullifying your equipped armor and adding its value as base dmg,teleporting to another dimension rendering you unable to attack and shielded for 7 sec,temporarily turning into Cursed Flamer,temporarily applying any of FMJ,AP,HP,HE.
    On each reload slight chance that you will end up being in middle of a bane,parasite or agron trap. Minimal chance that a hostile BO will spawn right behind you probably instagibbing. Also minimal chance weapon will consume all your equipped magazines instead 1.
    To add upon all that cannot be unequipped once equipped,however grants lifeleech equal to 0.3% of your maximum health upon 1000 kill that improves 0.1% more with each 1000 enemy you kill.
    "This gun has been infused with the power of Chaos"
  9. Ryan III

    Ryan III Well-Known Member

    This is better.
  10. Scorpione

    Scorpione Well-Known Member

    Weapon Names : The Cursed Katana
    Damage : 666
    Weapon Speed : 6.66
    Range : 3
    Special Abilities : Cuts through enemies. Player looses shields for the whole game.While standing still the player gains +150armor +100%hp. While moving player cannot attack.
    Per hit taken and dealt the player gains 1 stack of the cursed samurai, stacks up to 9000times. Each stack increase weapon damage by 6.66% and reduce weapon speed by 6.66%. All stacks are released and lost once player moves. When stacks are released the cursed katana unleashes cursed attack, cutting everything in front of player in a 10 range radius and does over 9000 damage(minimum 250stacks to trigger). After cursed attack player is left at 1% hp or has 100%hp but has cripple, sc, 5ow, 5venom, blind and madness. Ades, if player dies while having 50 stacks of the cursed samurai, the killer dies with him. When player reaches 9000stacks of the cursed samurai it becomes a super cursed sayan level 4 and makes the weapon deal 66.6% more damage and reduces it's speed to 0.000000001. If the player dies after super cursed sayan mode is trigged a supernova is caused and destroys the moon therefore causing gameover.
  11. Foehammer
    • Donator

    Foehammer Well-Known Member

    True, but i just wanted a reason to say OVER 9000!
  12. SkullCapp

    SkullCapp Well-Known Member

    Alright, funny weapon ideas.

    Weapon name: Bee Hive Rifle
    Damage: 15 per Bee
    Range: 15 (Bee's range is 4)
    Weapon speed: Bee's attack speed is 0.9
    Ammo per shot: 3 per Bee. Doesn't reload unless Bee or more got destroyed.
    Special Abilities: This is weapon version of Protoss Carrier. Bee Hive Rifle store 10 Bees max. To send Bees out to attack enemy target, user must use Mark ability (replace Knife and cost no mana) to mark the enemy or more. Second later, all Bees fly out of rifle and sting Marked enemies to death. Also, user can move around while Bees attacking. If user move 16 range or further away from Bees, the Bees will return to rifle. Each Bee has 10-20% chance to slow target's movement speed by 15%.

    Bee: 55 health, 0 armor, 3.75-4.25 movement speed. If Bee get destroyed by enemy that can hit air, Rifle will make new Bee. When attacking, all Bees fly out of rifle at once, instead of one by one as with Protoss Carrier.

    Weapon name: Garbage Sling Rifle
    Damage: *Number of weight* multiply by 25.
    Range: 10
    Attack speed: manual clicking
    Special abilities: To fire this rifle, user must use "Load Garbage" button by clicking useless/unneeded item in his/her inventory. To fire it, user must manually right click the target (including ally).
    Example: HMG weight 22. So this rifle will deal 22 (25) damage to target.

    Weapon name: Almighty Pan
    Damage: 100
    Range: 1.25
    Attack speed: 1.5
    Splash: Frontal arc (like Burst Fire)
    Special abilities: has 100% chance to knock the enemies 5 range back and stun for 2 seconds. Has 25% chance to get "Oh PANFUL" passive that cause them to run away in fear of getting more Pan.
  13. MSluiter

    MSluiter Member

    Lol, I read the title and thought this was a thread for mocking other people’s ideas for weapons. Was hoping for some entertainment, but now… I is disappoint : (
  14. grandmarshal

    grandmarshal New Member

    Princess Toadstool's Frying Pan

    Weapon Name: Princess Toadstool's Frying PAn
    Ammo Consumption: None
    Item Rarity: Ultra Rare

    Base Damage: 1
    Armor Reduction: 0
    Attack Speed: 0.5
    Splash Radius: None
    Range: 1.25
    Reload: None
    Equip Time: 0.1
    Weapon Weight: 3
    Targets: Ground Only

    Versus Biological: +0
    Versus Light: +0
    Versus Armored: +0
    Versus Massive: +0
    Versus Psionic: +0
    Versus Heroic: +0
    Versus Mechanical: +0
    Versus Structure: +0


    An ordinary frying pan once used by Princess Toadstool. Deals pitiable damage to zombies.

    When Medic or Psy Ops uses it and hit 3 times to an enemy, the engineer (if in game) will transform into a plumber, teleport to the player and grown to extraordinary size ( think Inf Bob's size) with the following stats:

    HP: 9999
    MP: 9999
    Base Attack: Stomping, deals 999 damage plus 500 splash.
    Special attack: Fire Ball that will bounces till it hit an enemy or off screen. deals 1,000 dps.

    Effect last 15 sec. after which, the engineer will perma strink to 20% of its orginal size and all stats get reduced 50%. can only grow back to normal size when it found h3 or the above...
  15. SkullCapp

    SkullCapp Well-Known Member

    Weapon name: Plasma Buzzsaw Frisbee Rifle
    Damage: 50(2 times in 3 sec)
    Range: 13
    Ammo: 10 per Buzzsaw Frisbee. No reload.
    Splash: 2.5
    Weapon speed: Manual
    Special abilities: Unlike other weapons, this one doesn't cost ammo. Buzzsaw frisbees are ammo that always come back to user's gun. They can go through enemies standing line twice, forward and backward. However, each Buzzsaw Frisbee has 50% chance of inflicting 50 damage to user's health and causing user to get number of open wound, depending on how many frisbees.
  16. Scorpione

    Scorpione Well-Known Member

    New Technology
    3 for 1
    Weapon Names: Plasma, Laser and Pulse Gatling gun
    Damage: 37 - 52 - 21
    Ammo: 1
    Weapon Speed : 0.25
    Range: 15
    Reload: 10
    Splash: 2 - 0 - 3
    Special Abilities: Shoots Plasma, Laser and Pulse energy in that order. If hcm equipped you can hold 300 rounds and shoot 100% faster but 200% slower reload. When 0 rounds left and hcm equipped the weapon charges for 3seconds and bursts a straight line penetrating beam that deals 333 damage for 7 seconds.
  17. Ryan III

    Ryan III Well-Known Member

    Hammer Of Fate
    Damage: 1337
    Weapon Speed: 1
    Range: 1 (Archon Attack)
    Weight 1
    Godly: The Hammer Of Fate has a chance to cast psionic storm upon strike.
    Final Strike: The Hammer Of Fate is tossed by the holder and strikes a target area resulting in a 9001 AOE burst, roughly the same radius as Shiva impact. This, however destroys the hammer and spawns a H-3 canister in its place.
    Master Of Mind: Holder is immune to psionic attacks.

    For Evbhwyatt: Now I can say "OVER 9000" and have 1337ness
  18. Foehammer
    • Donator

    Foehammer Well-Known Member

    Approved *Stamp*
  19. Blaze

    Blaze New Member

    Damage: 0 (stacks a debuff that burns the enemy from inside max 50 stacks each stack does 25 damage a second for 2.5 seconds)
    weapon speed: .1
    range: 1.50
    weight: .5
  20. SkullCapp

    SkullCapp Well-Known Member

    Weapon name: Portable Shock Dome
    Damage: Depending on what layer. 3rd and most outer layer: 100 damage. 2nd and middle layer: 50 damage. and 1st layer and most inner layer: 25 damage.
    Range: 2-5 range radius from user, 360 degree
    Ammo cost: 1 per second for only 1st layer. 2 per second for only 1st and 2nd layer. 3 per second for only 1st, 2nd, and 3rd layers.
    Special abilities: This weapon has three mode: Inner, Middle, and Outer. Inner layer is a light blue dome that's 2 range radius. Middle mode will form two layer: Inner and Middle layer (3 range radius). Outer mode will form all three layer with Outer Layer being 5 range radius. If enemy enter a layer, it will take damage per second.
    Example: Agron enter outer layer only. It will take 100 damage per second. If enter middle layer, it will take 100 plus 50 damage per second. If enter inner layer, it will take 100 plus 50 plus 25 damage per second.

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