Unimplemented Version 1 Items

Discussion in 'NOTD 2 Discussion' started by Kith, Sep 14, 2017.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Version 1 Items
    Consumables, Armors, Ammo Mods, and Accessories

    Many changes have been made to the items of NOTD 2 since the alpha. This thread is to catalog the changes made and to make note of changes to come.


    Visual Overhaul
    First up on the list of changes is that the various item crates will be getting a facelift:

    [​IMG]
    Left to right: Magazines, Ammo Boxes, Weapons, Armors, Ammo Mods, Accessories, Medkits, Mission Items


    Canceled Items
    As testing progressed and designs matured, it became evident that a large portion of the original item list was either superfluous or infringed on a class's given role. To that end, the following items are being removed:

    Bandages, Antivenom, and Mending Paste
    There's pretty much only one class in NOTD 2 who cures Ailments, and that's the Medic. A while ago, I redesigned Ailments to be less overwhelming so a Medic would not be required in every match. Unfortunately, it worked too well - the result was that Medics became occasionally useful at best and underwhelming at worst because some of their most important functions could be replicated by items. As such, the Ailment Management items are getting cut as an indirect buff to Medics and a nerf to players overall. Medkits will still be available, as they are just generic healing and therefore don't infringe on the Medic's role too badly.

    Flare Guns and Road Flares
    Ailment Management Items are to the Medic as Flare Items are to the Surveyor. Having an entire class dedicated to expanding the team's vision and revealing enemies is a lot less important and unique when you have items that can do the same job.

    MD-5 Mines, Chain Explosives, and Satchel Charges
    They're the Demolitions' abilities in boxes, and are a problem for the same reason the other two item categories are.


    Directory
    Consumables are detailed in Post #2.
    Armors are detailed in Post #3.
    Ammo Mods are detailed in Post #4.
    Accessories are detailed in Post #5.
  2. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Consumables
    You use 'em, you lose 'em.

    Item Name: Magazines
    Base Stack: 3 (1 when Drop Magazine is used)
    Maximum Stack: 3
    Use: Instant
    Effect: Adds 3 Magazines to the Ammunition Stock.
    Item Description:
    Modular ammunition used in most weapons. Use to add 3 Magazines to your Ammunition Stock.


    Item Name: Ammo Box
    Base Stack: 3
    Maximum Stack: 15
    Use: Instant
    Effect: Adds 3 Magazines to the Ammunition Stock.
    Special: Cannot be consumed and becomes unusable at 0 stacks. Only Magazines are capable of increasing the Ammo Box’s stacks.
    Item Description:
    A case used to store and organize Magazines. Use to add 3 Magazines to your Ammunition Stock.


    Item Name: Medkit
    Base Stack: 2
    Maximum Stack: 6
    Use: Directed
    Range: 1.5
    Effect: Heals the target for 150 hitpoints over 15 seconds.
    Special: Multiple uses stack.
    Item Description:
    Heals a target for 150 hitpoints over 15 seconds.
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Armors
    Armors are pretty straightforward - you put them in your Armor slot and you can only have one at a time. All Armors are passive.

    Item Name: Armor Inserts
    Item Description:
    Adds the Armored status to the user, reducing damage taken from enemies by 30% or more.

    This item does nothing if the user is already Armored.
    Effect:
    See Description.


    Item Name: Reactive Armor
    Item Description:
    Reduces all damage taken by 10%.
    Effect:
    See Description.


    Item Name: Shield Booster
    Item Description:
    Increases Maximum Shields by 20.
    Effect:
    See Description.


    Item Name: Constitution Module
    Item Description:
    Increases Maximum Health by 30 and Health Regeneration by 0.5.
    Effect:
    See Description.


    Item Name: Arc Generator
    Item Description:
    Increases Energy Regeneration by 0.5.
    Effect:
    See Description.
  4. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Ammo Mods
    Although they are technically Accessories, you may only have one Ammo Mod at a time. Ammo Mods are not universal, and do not apply to Sidearms. Additionally, some of the weapons in NOTD 2 do not work with specific Ammo Mods, and the following debuff will be visible for players who are trying to use a mod with an incompatible weapon:

    Behavior Name: Incompatible Mod
    Behavior Type: Negative/Debuff
    Behavior Description:
    Your Ammo Mod does not function with your currently equipped Weapon.


    Item Name: HE Module
    Item Description:
    Causes projectiles to explode on impact. Attacks deal 4 additional damage to non-Armored enemies in a 1.5 radius.
    Effect:
    See Description. The additional damage is centered on the main target of the attack. Incompatible with the Flamethrower, Laser Rifle, Chemical Sprayer, Microwave Projector, and Volt Thrower.


    Item Name: AP Module
    Item Description:
    Improves armor piercing performance of projectiles. Increases Weapon Damage vs Armored by 20%.
    Effect:
    See Description. Incompatible with the Flamethrower, Laser Rifle, Chemical Sprayer, Microwave Projector, and Volt Thrower.


    Item Name: CT Module
    Item Description:
    Corrects projectile trajectory to improve accuracy. Increases Critical Chance by 20%.
    Effect:
    See Description. Incompatible with the Flamethrower, Laser Rifle, Chemical Sprayer, Microwave Projector, and Volt Thrower.


    Item Name: Hecate Module
    Item Description:
    Improves energy-based weapon performance. Increases Weapon Damage and Attack Speed by 25%.
    Effect:
    See Description. Incompatible with the Assault Rifle, Sub Machine Gun, Medium Machine Gun, Heavy Machine Gun, Marksman Rifle, Anti Materiel Rifle, Pump Shotgun, Automatic Shotgun, Plasma Rifle, Minigun, Plasma Lancer, Grenade Launcher, and Slug Shotgun.
  5. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Accessories
    Accessories are passive items that give you bonuses while equipped. You can have up to three, or two if you have an Ammo Mod. New Accessories will likely be added in the future. Cut items include the Field Light (due to being clunky and a relic of an outdated system) and the Combat Shield (due to potentially making the Assault completely unkillable).


    Item Name: Thermal Sight
    Item Description:
    Increases Detection Radius by 10.
    Effect:
    See Description.


    Item Name: High Capacity Magazine
    Item Description:
    Increases the amount of Magazines that can be loaded at once by 1.
    Effect:
    See Description.


    Item Name: Recoil Limiter
    Item Description:
    Increases Attack Speed by 20%.
    Effect:
    See Description.


    Item Name: Mobility Augment
    Item Description:
    Increases Movement Speed by 10% and Jump Range by 1.
    Effect:
    See Description.

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