Discussion in 'NOTD Discussion' started by Ryan III, Mar 17, 2012.
So basically what is it and what does it do bc wiki isn't helping with this.
It doesn't exist in NOTDSC2 (yet, hopefully)
In NOTD:AM, TX-1 Ammunition added a flat 40 damage buff to the marine that had it equipped (making it absolutely goddamn amazing on rapid fire classes such as the Machine Gunner) and slowed the undead struck by the weapon by 50% while also removing any health regeneration that they may have had.
NOTD:SCII's TX-1 is supposedly similar, and is the subject of wild speculation. However, it's not implemented yet, so it's currently nothing more than an idea.
The only reference to it is this.
From the NOTDcharacter.docx that was lost during forum reset.
Hmm TX-1 + HMG = MASS SLOW/RAPE
TX-1 + SMG.
TX-1 + Laser Rifle. You can finally use LR on pretty much everything now.
Back on topic.
Would anyone care to suggest some possible functions of TX-1 ammunition?
Percentage chance of OHKing targets (like 5-10%, non-Heroic only), improves the Armor Reduction value by 1. (So a Gauss Rifle would have 0 Armor reduction. HMG would have +1, Laser Rifle would have +2)
Explosion of Enemies on Death functionality; 5~10% of their maximum life is dealt in damage in a radius of 1 if killed by an unit with TX-1 Ammunition equipped.
Or what ArturusV said; Armor Reduction improvement.
i vote for armor reduction because i need it to rape bosses harder
I'm sort of inclined to a range boost actually, makes getting experience easier for the class using the weapon as you can outrange your allies using the same weapon. But the armor reduction thing sounds pretty good as well.
gaus will be the HMG and HMG= laser
Bar will become laser sniper rifle
TX-1 Should ideally put down zombies for good; No Ghouls pop out, no Bane&Blinds pop out of devourers, and Immortals cannot Resurrect.
Well, presuming we still get TX-1 during Chapter 3 of Easy Company only, I wouldn't want it to be additional range. The idea that it'd help level up is kind of an unnecessary bonus at that point.
ok only at recruit if queen going to long.10 min
TX-1: This ammo is recently discovered and it's very lethal to all bio who aren't in a marine suit.
How about this?
TX-1 ammo: adds 1 armor and slows target by 5%, debuff lasts for 5 seconds and stacks with itself. This greatly increases the damage output of laser rifles and when used on a heavy machine gun can bring a horde to a standstill. (.5 attack speed = 10 attacks over 5 seconds = 50% slow if something lives that long) Of course, the slow will not affect the queen. Assuming you have 3-4 laser rifles, 1-2 heavy machine guns, a stinger, a barrett, and a gravity gun, none of those weapons are hurt by +armor and laser rifles are benefitted.
How about we NOT make it into something that's incredibly niche that furthers the gap between the basic weapons and the power weapons?
Here's my pitch.
Increases damage by 10% and counteracts the increased metabolism brought on by the infection.
Deals 10% increased damage, slows enemies by 5% per hit (stacks up to 5 tmies), halts health regeneration and prevents corpse spawns (Immortals, Ghouls, Larvae).
It would make it into a fantastic ammo mod that is useful in every situation, as it should be because it's slated to be a reward for completing certain mission parameters (that are fairly difficult to fulfill at this point in time).
^this will replace a ap when you find it so if add please at chapter 2
because it will be very abusive when u fight at nm immortals.(alpha chapter 1)
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