Trolling/Mock Class Concept for fun/amusement

Discussion in 'General Discussion' started by SkullCapp, Feb 7, 2012.

  1. SkullCapp

    SkullCapp Well-Known Member

    As title said, this is just for fun and not meant to be taken seriously. Just make your own mock/trolling class concept.

    Ok, I'll start.

    Class name: Cowardly Cody
    Class Type: Bait
    Health: 100
    Health Regen: 1
    Shield: 1
    Shield Regen: 1
    Armor: 0
    Shield Armor: 0
    Mana: 75
    Mana Regen: 1
    Movement Speed: 2.25 (3.5, if sprinting)
    Weapon: Butter Knife that absolutely deal no damage, but to irritate enemies.
    Innate Ability: Sprint, SAFE (cause players to gained 1 extra karma, if game ended in victory.), VIP (Cody has extremely high aggro)

    Tree One: Screaming
    Tier One:
    Whimper: Seeing enemies, Cody began to whimper so pathetically that enemies will ignore him for time duration.
    Level One: Enemies in range of 5 ignore Cody for 5 seconds.
    Level Two: Enemies in range of 5 ignore Cody for 7 seconds.
    Level Three: Enemies in range of 7 ignore Cody for 9 seconds.
    Mana Cost: 10. Cooldown: 10 seconds.

    Tier Two:
    Wet Pant: Seeing enemies, Cody began to pissed in his pant, causing allies and enemies to get disgusted. Work opposite of Assault's Taunt.
    Level One: Cause enemies(in range of 5) to move away from Cody for 10 seconds. No debuffs.
    Level Two: Cause enemies(in range of 7) to move away from Cody for 10 seconds. No debuffs.
    Mana Cost: 20. Cooldown: 30 seconds.

    Tier Three:
    Blood curling Scream: unable to take the pressure, Cody snap and let out blood curling scream. So loud that enemies and allies flinched. Also reveal invisble enemies and allies. Work similar to Eos' Shriek.
    Level One: Stun enemies and allies in range of 7 for 10 seconds. Enemies's damage and attack speed have been reduced by 15 percents. Allies's damage and attack speed have been reduced by 5 percents.
    Mana Cost: 100. Cooldown: 2 minutes.

    Tree: Running

    Tier One:
    RUN!: Being scary cat, Cody run faster for time duration. Seeing this, allies gained movement speed for time duration.
    Level One: Cody's and allies movement speed gained 5 percents. Last 10 seconds.
    Level Two: Cody's and allies movement speed gained 10 percents. Last 10 seconds.
    Level Three: Cody's and allies movement speed gained 15 percents. Last 10 seconds.
    Mana Cost: 25. Cooldown: 15 seconds.

    Tier Two:
    Save ME!!!: Seeing enemies coming at him, Cody move extremely fast to be close to allies. Work like PO's Speed of Thought and Assault's Charge.
    Level One: Cody gained 500 percent movement speed for 5 seconds. Must run to allied player.
    Level Two: Cody gained 1000 percent movement speed for 5 seconds. Must run to allied player.
    Mana Cost: 50. Cooldown: 30 seconds.

    Tier Three:
    I Don't Wanna Die!: Unable to handle the pressure, Cody snapped and began to run around in fear, pushing allies and enemies out of his way. Uncontrollable like Tech's MOTM. Push allies and enemies like Assault's Charge. Cody will randomly change the direction.
    Level One: Movement speed gained 200 percent. Push allies and enemies 2 distance away from Cody and stun them for 3 seconds. Uncontrollable. Take 25 percent more damages from enemies. Gained 20 percent evasion. Last 30 seconds.
    Mana Cost: 50. Cooldown: 1 minute.
  2. Lord NiteShade
    • Wiki Founder
    • Community Leader

    Lord NiteShade NOTD Staff: Wiki Founder/TeamSpeak Admin

    I'm still shocked no one has made Ivan/Olgi as a character class.
  3. Kage

    Kage Member

    You asked for it.

    Ivan Plusheko
    HP:350
    Shields:1
    Energy:0
    Armor:1
    Shield Armor:0
    HP Regeneration:25/sec
    MP Regeneration:0
    Movespeed:2.2

    Passive Skills:
    SMG Only:Ivan starts with and can only equip SMG.Effects of all other items do not apply to Ivan.
    Ailment Resistance:Ivan is unaffected by the effects of ailments.
    Dedication:Ivan only has 1 talent tree.

    Tier 1:

    Skill 1:SMG Expert
    Passive.SMG loses less damage per armor point but deals more bonus damage per - armor.
    Level 1:Loses 1.75damage per armor,deals 2.5damage per -armor
    Level 2:Loses 1.5damage per armor,deals 3damage per -armor
    Level 3:Loses 1.25damage per armor,deals 3.5damage per -armor

    Skill 2:Reckless Aim
    Increases attack speed of Ogilvy when equipped with a SMG.Splash Radius of SMG passively increased.
    15energy cost.Last 10sec.Cooldown 15sec
    Level 1:Increases attack speed by 25%.Splash radius increased by 0.2
    Level 2:Increases attack speed by 50%.Splash radius increased by 0.4
    Level 3:Increases attack speed by 75%.Splash radius increased by 0.6

    Tier 2:

    Skill 1:Reloading?
    Ivan does not consume magazines and does not need to reload.
    Level 1:Does not need to reload.Magazines consumed normally
    Level 2:Does not used magazines and does not need to reload

    Skill 2:Ignorance Is Bliss
    Ivan's attack with the SMG reduces armor.Each debuff lasts 2seconds and is refreshed with each stack.
    Level 1:Reduces armor by 0.5 per shot.
    Level 2:Reduces armor by 1 per shot.

    Tier 3:

    Skill:SPAM
    Passive.Ivan goes into a mad rage and ignores everything.Ivan cannot move but gains attack speed,range and damage.Toggle
    Level:Gains 150% attack speed,+10range,+100%damage

    Ogilvy
    HP:350
    Shields:1
    Energy:0
    Armor:1
    Shield Armor:0
    HP Regeneration:25/sec
    MP Regeneration:0
    Movespeed:2.2

    Passive Skills:
    Crowbar and Shotgun:Ogilvy starts with and can only equip a Crowbar and Shotgun.Effects of all other items do not apply to Ogilvy.
    Ailment Resistance:Ogilvy is unaffected by the effects of ailments.
    Dedication:Ogilvy only has 1 talent tree.

    Tier 1:

    Skill 1:Crowbar Master
    Ogilvy slashes the Crowbar with such fervor that it maims.Passive
    Level 1:Slows enemies' move speed and attack speed by 15%.
    Level 2:Slows enemies' move speed and attack speed by 30%.
    Level 3:Slows enemies' move speed and attack speed by 45%.
    Skill 2:Shotgun Madness
    Ogilvy fires the Shotgun so skillfully that he can kill enemies with 1 shot.Passive
    Level 1:Deals 100damage to units ministunned by Shotgun
    Level 2:Deals 200damage to units ministunned by Shotgun
    Level 3:Deals 300damage to units ministunned by Shotgun

    Tier 2:

    Skill 1:Crowbar Strike
    Ogilvy aims for the head of the zombies when attack.Critical hits stun enemies and deal 3x damage.Also passively increases the critical hit rate of Ogilvy when using Crowbar.
    Level 1:Stuns for 1second.Increases critical rate by 15%
    Level 2:Stuns for 2seconds.Increases critical rate by 30%

    Skill 2:Infinity
    Ogilvy does not need to reload with the shotgun and does not consume magazines.Increases the ministun rate of Shotgun
    Level 1:Shotgun does not consume magazines.Increase ministun rate of shotgun by 10%
    Level 2:Increase ministun rate of shotgun by 20%

    Tier 3:

    Skill:Dual Proficiency
    Ogilvy equips both the Crowbar and Shotgun.He will use the Crowbar if enemies are within 1 range of him and use the Shotgun at all other ranges.
  4. Nicarco
    • Warden
    • Donator

    Nicarco Warden

    Lets try Lt. Sheng next:

    Lt. Sheng

    Passives:
    HK: Lt. Sheng starts with and always wields his trusty HK assault rifle, and therefore only uses it in battles.
    Drug Problem: Lt. Sheng has a drug problem. Don't talk about it.
    Speciality: Only one tree. Deal with it

    Tier 1:
    Performance Boost
    Lt. Sheng uses one of the most underpowered weapons in the game, therefore he has the ability to increase its performance for 15 seconds. Performance affects fire rate, damage and splash. 20 energy, 20 sec cooldown.

    Level 1: Increases performance by 10%
    Level 2: Increases performance by 20%
    Level 3: Increases performance by 30%

    Stim Packs
    Where will Lt. Sheng be without his Stim Packs? Each stim pack will keep him going for another minute. 30 second cooldown, 30 energy cost.

    Level 1: Allows firing for 1 minute per use.
    Level 2: Allows firing for 2 minutes per use.
    Level 3: Allows firing for 3 minutes per use. While using stim packs, he does not need to reload.

    Tier 2:
    Allied Marines
    Lt. Sheng knows many people, and is guaranteed to spawn soldiers when you meet him and in the armory.

    Level 1: Spawns marines and firebat when he is found by Alpha Company.
    Level 2: Spawns marines and firebat when found, and 2 medics when he reaches the armory.

    Allied Command
    Lt. Sheng can command his soldiers to do many more things than they would normally do.

    Level 1: All soldiers can switch weapons (except for himself)
    Level 2: All soldiers can switch weapons. Marines can use sonic traps.

    Tier 3:

    Survivor
    Lt. Sheng has survived many things, and is able to tell many stories. This makes him invulnerable, gives him a sixth sense when his marines are in danger, and he disappears when told.

    Level 1: Lt. Sheng contributes to the story. Despite being invincible, he leaves during the Cronus battle to saves his marines. He randomly disappears during the gas sequence.
  5. TuRKeYMaN

    TuRKeYMaN Member

  6. SkullCapp

    SkullCapp Well-Known Member

    Here's another one. This one is more fun-er than Cowardly Cody.

    Class Name: X-47
    Class Type: scrapped prototype
    Health: 100
    Health Regen: 1
    Armor: 0
    Shield: 250
    Shield Regen: .5(2 if in Stand-By Mode)
    Shield Armor: 5
    Mana: 75
    Mana Regen: 1
    Sight Range: 9
    Movement Speed: 2.15 (2.9 if sprinting)
    Slots: 1, which is permanently occupied by special type of Ammo Box, which is only for Barret Rifle. Can stack twice as the regular Ammo Box.
    Weapon: Barret Rifle (Base Damage: 230 Attack Speed: 3)
    Innate Ability: Sturdy Arms (Barret's Recoil doesn't affect X-1047), Sprinting, Superior Technician (Can activate the turrets by itself), Stand-By Mode (Boast health and shield regen, but caused X-47 to be immobile as well as decreasing sight range down to 4, regardless of whether it has Improved Visor or not. Mana Cost: 15. Cooldown: 10 seconds)
    BIO: X-47 was meant to be anti-armored war machine. Equipped with Barret Rifle and Prototype X-Shield Generator, X-47 was sure to install fear in armored enemies. However, its 'brain' seem to have few malfunctions that not even the experts could figure out. Not wanting to risk it, the military decided to scrapped X-47, who was in prototype stage.

    Tree One: Program 'Spear'

    Tier One:
    Improved Visor: Replacing the old Visor with better visor that let X-47 see further, when using its favorite weapon, Barret Rifle. Also applied to Sniper Rifle.
    Level One: Gained 1 extra sight range.
    Level Two: Gained 2 extra sight range.
    Level Three: Gained 4 extra sight range.
    Mana Cost: PASSIVE. Cooldown: None

    Arms Must Be Strong: Even with Sturdy Arm, X-47 still having hard time, shooting Barret in fast rate, due to its recoil. Thus, X-47 replaced its arms with better arms. Only applied to Barret Rifle. Unfortunately, the new arms can only take few recoils, unless X-47 want to lose its arms.
    Level One: Barret/Sniper attack 5 percent faster for 10 seconds.
    Level Two: Barret/Sniper attack 10 percent faster for 10 seconds.
    Level Three: Barret/Sniper attack 20 percent faster for 10 seconds.
    Mana Cost: 15. Cooldown: 30 seconds.

    Tier Two:
    More Power is Require: Seeing that the zombies often come in such a large number number, X-47 decided to modified Barret Rifle, so that it will fire the bullet at extremely high speed and greater penetrating power.
    Level One: Caused Barret/Sniper to deal a linear splash damage. First targeted one take 50 percent more damage. Second targeted one take 25 percent more damage. Third targeted one take 0 percent more damage. Fourth targeted one take 25 percent less damage. And so on.
    Level Two: First targeted one take 100 percent more damage. Second targeted one take 75 percent more damage. Third targeted one take 50 percent more damage. Fourth targeted one take 25 percent more damage. Fifth targeted take 0 percent more damage. And so on.
    Mana Cost: PASSIVE. Cooldown: None.

    More Efficiency is Require: Knowing that time is very important, even in combat, X-47 decided to modified its favorite weapon, Barret Rifle so that it can reload faster.
    Level One: Reload time has been decreased by 15 percent.
    Level Two: Reload time has been decreased by 30 percent.
    Mana Cost: PASSIVE. Cooldown: None

    Tier Three:
    Love in Kilometer: Having improved its Program 'Spear', X-47 has unlocked Sub-Program 'Love' that was locked somewhere in Program 'Spear'. With sub-program unlocked, X-47 modified Barret Rifle that Barret Rifle is mini version of Rail Gun.
    Level One: Fire special bullet that caused first targeted one to take 200 percent more damage. X-47 get pushed back by 2 ranges, stunned for 2 seconds.
    Mana Cost: 50. Cooldown: 2 minutes.

    Tree: Program 'Shield'

    Tier One:
    Shock Shield: Knowing that even its shield is very strong for prototype, it is still not enough protection. Thus, X-47 upgraded its shield generator that its shield will shock melee enemies, stunning them. With Shock Shield, X-47 calculated that its survival against melee has increased by significant percentages.
    Level One: Has 10 percents chance of stunning melee enemies for 5 seconds.
    Level Two: Has 20 percents chance of stunning melee enemies for 5 seconds.
    Level Three: Has 40 percents chance of stunning melee enemies for 5 seconds.
    Mana Cost: PASSIVE. Cooldown: None.

    Fast Recharge: Knowing that being in Stand-By Mode is extremely dangerous,especially in extremely hostile environment, X-47 modified itself to be able to 'recharge' faster in Stand-By Mode.
    Level One: Shield Regen is 2.5
    Level Two: Shield Regen is 3
    Level Three: Shield Regen is 3.5
    Mana Cost: PASSIVE. Cooldown: None.

    Tier Two:
    Overcharged!: X-47 learned that sometime, defense can be offensive, after unlocking sub-program 'Overcharger'. Because of this, X-47 is able to modified its shield generator to deal surprisingly high damage to crowded enemies. Unfortunately, it has two drawbacks.
    Level One: Enemies in range of 7 take 2 damages per shield point.Bring X-47's shield down to zero.
    Level Two: Enemies in range of 7 take 4 damages per shield point. Bring X-47 down to zero.
    Mana Cost: 20. Cooldown: 30 seconds. NOTE: Must wait 10 seconds before being able to use Stand-By Mode.
    Example: X-47 has full shield, which is 200 and it use Overcharged Lvl One, the enemies will take 400 damages. After using Overcharge, X-47 lose all of its shield, making Overcharged risky.

    Emergency Distribution: To X-47, personal shield is extremely important to its existence and survival. Thus, X-47 modified its Power Battery to distribute more energy to shield. This feature also lower the risk of using Overcharged.
    Level One: For every one mana, X-47 regen 1 shield point. Mana goes down to zero.
    Level Two: For every one mana, X-47 regen 2 shield points. Mana goes down to zero.
    Mana Cost: Depending on what level is Emergency Distribution. Cooldown: Depending on how long does it take X-47 to regen full mana.
    Example: After using Overcharged Lvl 2, X-47 can regain some of its shield back by using Emergency Distribution. Since Overcharged cost 20 mana, X-47 will gained 55 or 110 shields, but will ended up with 0 mana.

    Tier Three:
    Submission Field: X-47 has finally unlocked the sub-program 'Titan Core', which give X-47 a unfinished schematic of what it's called Titan Core, which supposedly cause the enemies' gravity to increased.
    Despite that there are few drawbacks, X-47 decided to take a risk and modified its shield generator.
    Level One: Caused enemies in range of 10 to be slowed by 75 percents. For each second, X-47 will lose 1 shield point. Submission Field will last until X-47 run out of shield or cancel it.
    Mana Cost: 30. Cooldown: Must wait until full shield.
  7. SkullCapp

    SkullCapp Well-Known Member

    What if we could play Charlie as one of classes? D:
    Here's what I think that Charlie (Friendly Infestor) will have as class.

    Class Name: Charlie
    Class Type: ???
    Health: 250 (nerfed! Ouch!)
    Health Regen: 1
    Armor: 3
    Shield: None, because shield is for wimp
    Shield Armor: ^--Look above--^
    Mana: 150
    Mana Regen: 2
    Slots: 1, which Charlie can only hold food
    Movement Speed: 2.5
    Weapon: Tackle(Work like Assault's Charge. Deal 20 damages. No mana cost. Cooldown: 1 seconds. Can only attack one target.)
    Innate Ability: Punishment!(Upon its death, 3 to 30 Marines are dropped down and roflstomp the players and enemies. GG.), Sprinting, Tackle(refer to Weapon), Not Liable(Charlie is un-karmabite-able as Charlie is still important specimen to military)

    Tree: I is Charlie!
    Only one tree. Deal with it.

    Tier One:
    Stop Poking Me!: Getting annoyed that enemies (and players) are attacking it, Charlie decided to evolved so that it can heal faster.
    Level One: Health Regen is 2. Delay time is 2 seconds.
    Level Two: Health Regen is 4. Delay time is 1 second.
    Level Three: Health Regen is 8. Delay time is 0, meaning Charlie will heal immediately, even during in combat.
    Mana Cost: PASSIVE. Cooldown: None

    Go Away: Annoyed that it still getting hurt by enemies (and players), Charlie decided to evolved so that it can make enemies and players run away by releasing gas.
    Level One: Enemies and Players, in range of 10, automatically run away from Charlie until they're 20 range away from Charlie. No debuff.
    Level Two: Enemies and Players, in range of 10, automatically run away from Charlie until they're 20 range away from Charlie. Enemies and Players gained Venom for every second in gas.
    Level Three: Enemies and Players, in range of 15, automatically run away from Charlie until they're 25 range away from Charlie. Enemies and Players gained 2 Venoms for every second in gas.
    Mana Cost: 20. Cooldown: 15 seconds.

    Tier Two:
    You Stay Here, I Go There: Still annoyed that enemies(and Players) still attacking it, Charlie decided to evolved more so that it can make enemies(and Players) stay in one spot, suffering the pain.
    Level One: Fire glob of boiling slime at enemies. Enemies, along with other in radius of 3, become immobile. Enemies take 40 damages per second. Also affect Players. Firing range is 12. The effect last 5 seconds.
    Level Two: Fire glob of boiling slime at enemies. Enemies, along with other in radius of 5, become immobile. Enemies take 80 damages per second. Also affect Players. Firing range is 12. The effect last 10 seconds.
    Mana Cost: 30. Cooldown: 15 seconds.

    Follow Me If You Can: Still annoyed that enemies(and Players) don't learn their lesson, Charlie decided to evolved so that it can emit its own special creep that boost Charlie's movement speed as well as damaging and slowing enemies(and Players) down. Work similar to Sluglisk in Desert Strike, emitting creep as it move.
    Level One: Emit greenish creep that's 3 radius wide as Charlie move. Enemies(and Players) on Charlie's creep will take 15 damage per seconds as well as getting slowed by 25 percents. Charlie's Creep last 10 seconds.
    Level Two: Emit greenish creep that's 3 radius wide as Charlie move. Enemies(and Players) on Charlie's creep will take 30 damage per seconds as well as getting slowed by 50 percents. Charlie's Creep last 15 seconds.
    Mana Cost: 15(plus 1 mana while channeling). Cooldown: 10 seconds.

    Tier Three:
    Grr! RAWR!: Having enough of annoying enemies(and Players) and also learned that one of its lung is missing, Charlie evolved into entirely different form and goes on rampage for time duration.
    Level One: Charlie mutated into the Raging Beast that strangely look like the Guardian of Beta.
    Gained new weapon called Executioner's Claw (Base Damage: 150. Attack Speed: .5. Range: 2. Also ignore armor and damage reduction. Also deal splash in 360 degree.)
    Armor has been increased from 3 to 50. Gained 50 percent damage reduction.
    Movement speed increased from 2.5 to 5.
    Uncontrollable. Attack enemies and Players.
    Last for 30 seconds.
    Mana Cost: 100. Cooldown: 1 minute.
  8. SkullCapp

    SkullCapp Well-Known Member

    What if we could play Black Op as class? D:
    -insert song, Invasion and Treachery OST-

    Class Name: Black Op
    Class Type: ^--Look above--^
    Health: 120
    Health Regen: 1
    Armor: 0
    Shield: 80
    Shield Regen: 1.5
    Shield Armor: 0
    Mana: 200
    Mana Regen: 1
    Inventory Slots: 6
    Equip Slot: 2
    Movement Speed: 2.25(3, if sprinting)
    Weapon: SMG (Yes, same thing we used for ghouls and muta)
    Innate Abilities: Sprinting, SMG Proficiency (increase SMG's base damage by 15 percent. Also increase range by 1.), Hidden Agenda(If Apollo ended in win, Player's BO will join BO's killing other players, but died by Players' hand. If Alpha ended in win, Player's BO will get transmission from his boss and escort his team under false impression.)

    Tree: Only One Tree.

    Tier One:
    Room Sweep:
    Knowing that his SMG deal decent splash damage, BO decided to take an advantage of it and use it as Room Sweeper.
    Level One: Increase splash radius by 25 percents for 10 seconds.
    Level Two: Increase splash radius by 50 percents for 10 seconds.
    Level Three: Increase splash radius by 100 percents for 10 seconds.
    Mana Cost: 20. Cooldown: 10

    Flare Grenade: BO throw special type grenade that work like Road Flare. Flare Grenade will lit up as soon as it hit the ground. Like combination of Grenade Launcher and Road Flare. Also reveal invisible ones.
    Level One: Throw Flare Grenade that lit up for 20 seconds. Reveal 8 radius. Throwing range is 8.
    Level Two: Throw Flare Grenade that lit up for 25 seconds. Reveal 12 radius. Throwing range is 8.
    Level Three: Throw Flare Grenade that lit up for 30 seconds. Reveal 16 radius. Throwing range is 10.
    Mana Cost: 15. Cooldown: 5
    Warning: Can attract zombies in range of 50, due to strong smell.

    Tier Two:
    Hologram Decoy: If Psi Ops can make 'clones' of themselves, then Black Ops can too. With aid of handy device called Hologram Decoy. Sadly, these Hologram Decoy doesn't do anything, but to distract enemies. At least they last longer than Psi Ops' 'clones'.
    Level One: Drop a Hologram Decoy that will last 15 seconds. Has 30 percent chance of taunting enemies into attacking Hologram Decoy. Does not grant sight vision. Max Number: 2
    Level Two: Drop a Hologram Decoy that will last 30 seconds. Has 50 percent chance of taunting enemies in attacking Hologram Decoy. Does not grant sight vision. Max Number: 4
    Mana Cost: 45. Cooldown: 10.

    NOTE: Hologram Decoy has 500 health and doesn't move. Also weaponless. Thanks to voice recorder installed, enemies will think that it is the real one. Will fade away, if its health drop down to zero or after time duration is over. Basically, in term of Naruto, Psi Ops can make 1 or 2 Shadow Clones, while BO will make 2 or 4 Clones (weak version of Shadow Clones).

    Energy Recharger: Knowing that energy is very important and to to ensure the success of his 'team', BO(with great reluctance) hand out the prototype device called Energy Recharger to his allies, including...Psi Ops(BO secretly flinched)
    Level One: Increase targeted one's mana regen by 100 percents for 20 seconds. Can be used on self. Can only select two allied targets. Only stack once.
    Level Two: Increase targeted one's mana regen by 200 percents for 20 seconds. Can be used on self. Can only select four allied targets. Only stack once.
    Mana Cost: 30. Cooldown: 40 seconds.
    NOTE: Does not heal. This is Medic's job.

    Tier Three:
    Black Ops Generator: A superior version of Recon's Cloaking Generator. But under his superior's order, BO set this generator as not to outclass the Recon's Cloaking.
    Level One: turn BO invisible for only 20 seconds. Increase movement speed by 50 percent.
    Mana Cost: 30. Cooldown: 10 seconds.


    What if BO is playable as class, how will Apollo B and Alpha B ended?
    Apollo: After killing Hade 2, the Marines celebrates and try to contact the HQ. But without warning, Player's BO will turn into uncontrollable enemy and attack the now former allies. As on signal, more BOs appeared and began to kill the non-BOs. Before all Players died, they managed to kill former allied BOs.

    Alpha: After killing Persus, Player's BO will get transmission from his superior and when being asked by his 'allies', BO told them that they are to head to -insert location-, because there's something that they have to see. Being good actor, Players' Marines believed them.

    Easy Company: BO can not be random-able.

    Don't take this seriously as this is just what I think if we can play BO as class.
  9. Ramses II
    • Donator

    Ramses II Help, I can't change my title!

    What happens if everyone goes black ops? O.O
  10. Lord NiteShade
    • Wiki Founder
    • Community Leader

    Lord NiteShade NOTD Staff: Wiki Founder/TeamSpeak Admin

  11. SkullCapp

    SkullCapp Well-Known Member

    Hmm...Never thought about it...Well, in that case, this:

    Apollo: If by miracle or dumb luck that all eight BO Players managed to beat Apollo B, they will get troll-killed by HAL's orbital laser that struck without warning. Bam, eight dead BOs. GG.

    Alpha: If by miracle or dumb luck that all eight BO Players mangaed to beat Alpha, they all will simply just head toward their HQ, which they will later join other BOs to attempt to kill Easy Company off, after EC Players destroyed Dome D.
  12. Nicarco
    • Warden
    • Donator

    Nicarco Warden

    Spoiler Alert!

    Or, as will be suggested in my story, there's a rogue group of black ops on apollo that are not affiliated with the military black ops on earth.
  13. Peerawatz
    • Development Team

    Peerawatz NOTD Staff: Sound Mixer and NOTD Troll Chieftain

    Charlie the Enemy Remover

    Lore : For centuries the identity known only as Charlie (to the humans) has watched over the rise and fall of Humanity, nations threatening each other to no end, but he paid no heed to these events, as they would have nothing to do with his homeland, the planet of Shazshuwlk (Or which the human called "The Moon").

    But all changed when they finally reached the moon, F**K YOU, he thinks, but maybe they're not going to make war on the Moon anytime soon...Then all that came next, was inevitable, stupid angry mobs and riots and shitty stuffs, that is when Charlie prepares for war, but he's waiting on the right opportunity.

    Then the outbreak begins, now is time to correct humanity's mistake, now is the time for Charlie to show the path to the blinded, now is the time for Charlie, to REMOVE HIS/HER ENEMIES.

    Innate Skill - Ushuutabruaush (The Blinded shall see)
    When Charlie is choosen, he automatically converts any other marines into Charlie's side, effectively removing their previous objectives and their commanding officers (But not changing player's control)

    Hp : 4500 (Charlie gains hp from zombie's attack)
    Energy : 500 (Charlie gains energy from every steps he take)
    Shields : 8500 (Charlie gains shields from standing on any hexes)
    Speed : 2.65
    Armor : 0 (Charlie uses special type of armor that always reduce any incoming damage to a maximum limit of 30)
    Model : Speacial modified infestor model

    Tree - Gasjawaboobjrk (The Certainty of the Shazshuwlk)

    Tier 1-1 - Broooshhzzz Shazshuwlk!!! (Shazshuwlk shall prevail!)
    Charlie utters his godly word, causing all units under control to fight with fierce loyalty, they gains movement speed reduction of 75%, but gains 250/500/750% damage bonus while this skill is active

    Tier 1-2 - Krusthth Kashabreh Bleh(Laziness will not be telerated)
    Charlie forces his allies to perform better, allies are always sprinting while this skill is active, toggle skill.

    Tier 2-1 - Shazshuwlk Hushkshrbooth (Shazshuwlk demands it!)
    Charlie instruct his followers that the target unit is demanded by the Shazshuwlk, and that it must be either converted (50% chance) to Charlie's side, to accept and succeed, or deny and die, glory is clear and defined (if target unit does not accept, it dies instantly), has only 10% working chance on bosses (So either the boss joins u or it just dies duh)

    Tier 2-2 - Ubaerrrtahh Bah Pshhh Buoos Shazshuwlk!! (This is not the demand of the Shazshuwlk!!!)
    Charlie dictates that this target is not the demand of the Shazshuwlk, and THAT HE/SHE/IT SHOULD ALL BE GRATEFUL, that target unit is frozen by this rant, and is unable to do anything, this will eventually start a Charlie-that unit's race Civil War, which would end up in eradication of that unit's type from the game afterward.

    T-er 3 - I R KILL (I am OP)
    Charlie opens Ability's old patch reports, and sees fit to apply op old stuffs randomly, these are randomed towards each team members

    - Old Master of Sub - 250% dmg while stealthed - also gives that unit Stealth
    - Old Refresher - +50 energy per use
    - Imba unlimited Adrenaline
    - Old Sonic Traps that trolls everything
    - Unlimited amounts of X1 for Make X1 skills
    - Deploys Dark Templars to test enemy's detection capabilities - This also removes all enemy unit's detector status.
    - You start with Charlie Company as backup, in honor to the very first Sec Team game, where Ability spawned all types of zombies like gargs, agrons and stuffs for Team B at start.
    - Old Knife that can attack backwards
    - Reactor Core bug, whenever you attempt any missions with meter counters, they go backwards so it is generally completed suddenly.
    - Enemy units can't use any skills because they need 20000% energy or 1000% hit points required
    - All enemy boss receives venom for trying to heal themselves with whatever healing method they use.

    TROLL COMPLETED
  14. SkullCapp

    SkullCapp Well-Known Member

    What if some random dude with the power of Game Shark is one of the classes in NOTD?
    D:
    -goofy hilly billy theme song playing-

    Class Name: Some Random Dude with Game Shark, or Dude for short.
    Class Type: Civilian? *coughtrollercough*
    Health: 100
    Health Regen: 1
    Armor: 0
    Shield: 1
    Shield Regen: 1
    Shield Armor: 0
    Mana: 100
    Mana Regen: 1
    Inventory Slots: 5
    Equip Slots: 2
    Movement Speed: 2.2 (2.75)
    Innate Abilities: Sprinting, Game Shark Power, Too Overpower Troll (Player, if playing as Dude, will NOT gained experience, rating, karma, and credit)

    Tree: Game Shark!

    Tier One:
    Weapon Selection, Activate!: Realizing that no matter what, Dude always started with without weapon, which upset him. Using the power of his Game Shark, he gained ability to spawn ANY weapon in NOTD. Unfortunately, he has to exchange weapon to another weapon.
    Level One: First row in different command card. Can only pick either Guass Rifle, Guass Pistol, or Sniper Rifle.
    Level Two: Second row in same command card as Level One. Can pick either M5, HK, SMG, or any from Level One.
    Level Three: Third row in same command card as Level One and Two. Can pick either HMG, Barret Rifle, Stinger, or any from Level One and Two.
    Mana Cost: 15. Cooldown 30 seconds. NOTE: He started with absolutely no ammo, meaning he has to pick mags up so he can use the weapon.

    Example: Said he first pick Guass Pistol and he used it until he level up. He decided that he want HK. In order to get HK, he would have to give Guass Pistol up for HK. Guass Pistol will magically disappear and HK magically appear in his hands. Later, he got level three and he want Stinger. He have to sacrifice HK for Stinger.

    Armor Selection, Activate!: Same reason as above, Dude decided to use his Game Shark to get the armor.
    Level One: First row in different command card. Can pick either c2, c4, or c6.
    Level Two: Second row in same command card as level one. Can pick either RA, KA, XS, or any from level one.
    Level Three: Third row in same command card as level one and two. Can pick either C-N50, which basically grant -50 armor, or any from level one or two.
    Mana Cost: 15. Cooldown: 1 minute.

    Similar example to above.

    Tier Two:
    More Health, Activate!:
    Realizing that his health suck, Dude decided to use the power of his Game Shark to buff his health like no tomorrow.
    Level One: Increase Health and Health Regen by 500%. Permanent.
    Level Two: Increase Health and Health Regen by 1000%. Permanent.
    Mana Cost: PASSIVE. Cooldown: None.

    More Speed, Activate!: Realizing that he is practically slower than everybody in NOTD. Even parrot outpace him. Being upset, he decided to used his Game Shark to buff his speed.
    Level One: Increase Movement Speed by 500 percent%. Permanent.
    Level Two: Increase Movement Speed by 1000%. Permanent.
    Mana Cost: PASSIVE. Cooldown: None.

    Tier Three:
    Unlimited Uses!: Having enough of picking mags up or that his 'allies' wouldn't share ammo with him, calling him 'hax'. Deciding that limited ammo is bad thing, he used Game Shark to solve that problem.
    Level Three: Fire unlimited amount of ammo. Also allow him to use item for unlimited uses, such as Medkits, AVs, Bandages, Shivas, etc etc.


    Sound like fun class? Yeah, right. As mentioned before, do NOT take this thread seriously. This is trolling/mock class concept for fun/amusement.
    Morale: Game Shark and NOTD do NOT mix.
  15. Zuriel

    Zuriel Well-Known Member

    Name: Ninja
    Class:
    HP/Energy:

    Skills:

    Tier 1:

    Tier 2:

    Tier 3:
  16. SkullCapp

    SkullCapp Well-Known Member

    D:
    Trollness! It's...it's...it's trollllllll![hr]
    Wow, must be quiet a ninja.
  17. Nicarco
    • Warden
    • Donator

    Nicarco Warden

    Generic NOTD Hacker:

    Innate Abilities:
    Ban: This class will be automatically vked as long as 2 or more 10k xp people are in the same game with him.
    Overlay: This class allows the choice of an additional class, and also does not have active abilities.
    Tree 1: Stat Hacks

    Tier 1:

    XP Hacks: The hacker edits his bank to set his xp to a very high level, enabling him to gain in rank and unlock classes.

    Level 1: 10k xp. Unlocks most classes
    Level 2: 100k xp.
    Level 3: 350k xp. General of the Army reached

    Rating Boost
    The hacker wants to appear to be a legitimate player, and so he edits his rating as well.

    Level 1: 1700 rating
    Level 2: 1800 rating
    Level 3: 2000 rating

    Tier 2:

    Stat points
    The hacker enables illegal stat point hacking, increasing his stat points.

    Level 1: +10 stat points
    Level 2: +20 stat points

    Medals
    The hacker creates custom medal levels for himself

    Level 1: All medals level 3
    Level 2: All medals level 6

    Tier 3

    Publicity
    The hacker gets noticed by the NOTD community.
    Level 1: Name goes on the Community Watch List.

    Tree 2: Credits Hack

    Tier 1:

    H-3 Duplication
    The hacker enables the use of much greater amounts of credits than he has.
    Level 1: Gives 1000 credits
    Level 2: Gives 10000 credits
    Level 3: Gives 100000 credits

    Lifetime credits
    The hacker changes his lifetime credits to better reflect his credit amount
    Level 1: 10% of credits
    Level 2: 50% of credits
    Level 3: 80% of credits

    Tier 2:

    Unrealistic Buying
    The hacker uses his new powers of buying to get a bunch of stuff.

    Level 1: Get color
    Level 2: Get custom predator and color

    Weapon Mods
    The hacker, believing that weapon mods are awesome (and they are) gets a lot of them

    Level 1: Gets 10 weapon mod points
    Level 2: Gets 20 weapon mod points

    Tier 3:
    Ultimate Hack
    The hacker increases his hacking skills to his ultimate level, hacking everything in the game.

    Level 1: Gets all the skills on the other tree automatically, including ultimate.
  18. Lord NiteShade
    • Wiki Founder
    • Community Leader

    Lord NiteShade NOTD Staff: Wiki Founder/TeamSpeak Admin

    [​IMG]
  19. Zuriel

    Zuriel Well-Known Member

    @nite your argument is pointless. No one has ever seen a ninja- and lived.
  20. SkullCapp

    SkullCapp Well-Known Member

    How about this?


    Class Name: Turncoat
    Class Type: Enemy Buff
    Model: Prisoner
    Health: 100
    Health Regen: 1
    Armor: 0
    Shield: 100
    Shield Regen: 1
    Shield Armor: 0
    Inventory Slots: 0
    Equip Slots: 0
    Movement Speed: 2.3 (3.1 if sprinting)
    Weapon: none
    Innate Abilities: Sprinting, Turncoat's Safe (If game ended in victory, all the rewards are five time more.), Failure (if Turncoat died, the game will automatically end in defeat), Must Do(If player fail to put point in talent 30 seconds after leveling up, the game will auto end in defeat. Until tier three.), Sharing is Caring(Gained 2.5 exp much as players to level up in combat), Valuable Prisoner (Unattackable by allied Players. Cannot be killed by friendly fire, however can be killed by enemies.),
    Storyline: Can be only selected in Apollo. Not randomable in alpha and EC.

    Tree: Traitor

    Tier One:
    Their Weakness!:
    When being asked about enemies' weakness, Turncoat blatantly tell a lie, which lower the Marines' performance.
    Level One: All enemies in radius of 5 gained 2 armors.
    Level Two: All enemies in radius of 10 gained 4 armors.
    Level Three: All enemies in radius of 20 gained 8 armors.
    Mana Cost: PASSIVE. Cooldown: None.

    Cover's Blown!: Despite being told to be quiet by the Marines, Turncoat ,instead, yell out, causing the zombies to appear, thus blowing the Marines' cover.
    Level One: Attract the enemies in radius of 25. Enemies gained 25 percent speed boost.
    Level Two: Attract the enemies in radius of 50. Enemies gained 50 percent speed boost.
    Level Three: Attract the enemies in radius of 100. Enemies gained 100 percent speed boost.
    Mana Cost: None. Cooldown: 30 seconds, autocast (can't be turn off)

    Tier Two:
    Faster!:
    In combat, Turncoat decide to help the Marines, but ended up helping the enemies instead.
    Level One: Enemies in radius of 10 attack 50 percent faster.
    Level Two: Enemies in radius of 20 attack 100 percents faster.
    Mana Cost: PASSIVE. Cooldown: None.

    Watch Out!: Despite being told not to say anything, Turncoat decide to disregard their warning and try to 'help' them carrying out their tactics by blurting out their tactics to the enemies.
    Level One: Enemies in radius of 10 gained 30 percent evasion for 10 seconds.
    Level Two: Enemies in radius of 20 gained 60 percent evasion for 15 seconds.
    Mana Cost: None. Cooldown: 20 seconds, auto-cast (can't be turn off)

    Tier Three:
    Traitor at Heart: Deciding that being nice to the Marines is not working, Turncoat just plain help the enemies, even in front of the Marines.
    Level One: All enemies in radius of 400 gained 100 percent damage boost. All allies in radius of 400 deal 50 percent less damage.
    Mana Cost: PASSIVE. Cooldown: None.



    Think this class would make apollo nm more fun? LOLOLOLOLOL.

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