Discussion in 'Announcements' started by Blaqk, Sep 10, 2012.
Congraturations! We all fixed it through raw willpower.
...and I guess Blizzard did some stuff too.
No trackers on EU
Which process is related to the tracking agent? I'm looking at it right now and can't find anything out of the ordinary running while SC2 is running.
That's just it, I don't know. Here's what I do know so far:
1) It's likely not Agent.exe
2) It has to be separate from SC2 to be able to "crash" it
3) It's made of bitch
Relating to #2, unless the "inhouse testers" that the other map team is referring to have no idea how software functions on a computer, then the only way to "crash" something is to cause it to self-terminate. In order for SC2 to continue to function, reportedly better, with a termination is for that to be independent of the game.
On that note, try killing Agent.exe and see how silly things get.
Agent.exe is the patcher/streamer I think..?
Checked running processes found no difference between NA and SEA servers. The issue to me is a Bnet server related or less likely NA map glitch.
Can either the SEA or EU map be temp loaded on NA to eliminate this possibility?
Mostly correct. Agent's true purpose is to allow peer-to-peer patching and downloading to help take load off of Blizzard's servers.
As far as I know, the map isn't localized anymore. It should already be the same map. Hence the reason we're all so pissed off about it here in the land of NA.
Lag has been tried for war crimes and found guilty.
That's awesome. Can we kill it yet?
(I'm not in a position to play nor will I be for some time, so I can't exactly check myself)
played last night kith, was no lag to be found. Even in pubs with no drops
How comforting. Now all we have to do is undo the goddamn desyncs and we'll be sailing straight.
Anything I can do to help?
Separate names with a comma.