I've come to the conclusion that the Pathy needs a nerf. I've been sitting on this for a long time because I've seen the supposedly "all-powerful" Pathfinder die again and again because someone stopped paying attention for only a couple seconds, despite the massive grace periods available to them after completing an Assault Jump. The Pathfinder has always been supposed to be entirely skill oriented, and even though most players die horribly, it's become apparent to me after these months of testing and feedback that good players are simply too powerful with him because of that stun. That said, Proposed changes: Assault Jump: Change evasion duration from 1/1.5/2 to 1/2/3 Coming In Hot: Remove stun effect. Replace with a Movement/Attack speed slow of 30/60% that lasts for 2/3 seconds. I'd also like to see the +2 innate pistol range be moved to an additional +1 range per level in Handgun Expertise, to make non-gunslinger Pathfinders more interested in other weapons rather than sticking with the pistol for the entire game.