Discussion in 'Archive' started by Kith, Dec 5, 2012.
Moving to NOTD Discussion, considering there hasn't been any commentary for a few days.
- Comms Tower optional mission can now only activate in Chapter 1. Now has guaranteed chance of occurring in Easy Company/Alpha Company. Completion now required for eligibility of Speed Bonus in Easy Company/Alpha Company storylines. (Kithrixx/ArcanePariah/Ghost)
Now all we need to fix huggers and have them spawn during comms to prevent a demo soloing it in chapter 2 for EC.
can we get LOM in apollo yet?
Now that coms is required for speed can we speed it up a bit by either lowering the number that it counts to or making it count faster?
Is there a time limit etc to complete this download like stated in the K report "5 minutes"? Bit unclear for mua.
Also I have a problem with EC and AC. When EOS or Perses is defeated. It takes 1-2minutes for victory to kick in. Which means you stand there for 2minutes doing nothing. (in ac. in ec u dodge larvas ) However it has happened 5 times before, killing boss at 1:23ish 1:24 and loosing speed before. (This is common for squads with new people that get 1/2 team wipe.
Far as the command tower affecting speed it really doesn't. Since with decent squad usually average time is around 1:10. Only issue like most said is standing there for 1/3 of the dl oing nothing because mobs stopped. Maybe make it faster, more exes, or constant spawns?
Personally the current spawn isn't that hard. Has like some ghouls and couple of agrons. Easily be done by like 3 people. I guess for time spent downloading*spawns*classes in ec ac=difficulty easy. Its like com is super easy and chem is super hard .
In ec you get arms assa, mm, tanking demo. Just those 3 alone can solo unless theres like 4 huggers spawning every 30-60seconds. In ac you still have mm, flamer, mando. Not to mention to tank ac you don't need the order tree. Unless you want to tank a beast ling. You can easily go full pyro and most likely flamer can get level 9 during waves before/after demeter (depending on infestors found) then com tower is more of an annoying waste of time. Also good squads will have 0 problems with current difficulty of it. It shouldn't be like chems, but shouldn't be as long a download.
Sidenote: completing coms should give shiva coordinates jejeje
Currently we do coms by having someone trigger it solo while the team is doing something else and then running back to the team, where the added spawns don't really affect much. They then go back later on their own and stand there for 3 minutes. Are you intended to be able to do this, or should the spawn trigger be changed? If coms spawned enemies based on the amount it was finished (spawn the first set at X tics done) it would force people to fight those spawns at the coms tower.
(We've had the demo start it during the dropship sequence and then come back and stand there for a bit during the domes, and in a few alphas today I've run to trigger it on the way to the SY entrance for path A and then gone back to finish it while the rest of the team was doing civs)
If timer for speed is only 5 min longer, comms eats up more than half of that being 220 seconds (60 seconds per min, 120 for 2, 180 for, and its 220, thats 3 min 40 sec), so I dont see how 5 min gives an advantage MAINLY when your adding chems which is another 300 sec (5 min).
I really like this idea cause its true, everyone says screw side missions, but instead of completley disabling speed, why not just lower the reward per side mission not completed? That way its not completley removed or completley ridiculously hard to make the win in time.
Im saying this mainly for recruit mode, because it can be incredibly difficult and time comsuming just getting ur team to anywhere in the map (you know like the 15 minute waits in eggs while the other ppl are wandering around facetanking stalkers). So trying to organize anything to comms AND get a recruit speed seems tough.
Im sure ppl who are playing a vet game with plenty of playtime wont have too much difficulty getting this done, and again i do agree side missions are too often overlooked.
One thing I would also suggest is adding more rating gain (and karma, recruit mode is a karma fuck for vets) for side missions. Make comms 3xp for just doing it and 2xp 2rating for doing it perfect (1 karma for vets) .
Something of that nature, that way the xp for probable loss of speed is kinda sorta worth it, at least in pub.
I would like to add that I had tears of joy when I saw comms pop up in recruit, i would have sacrificed my self to agrons if it werent for starbuck hauling ass to have my exciting dumb ass.
Except you figure if you actually run a MobCon, and use said Mobcon to full effect, you can probably shave a good 10 minutes off your ending time, as I pointed out in the suggestions topic.
Then again, it comes down to "What is Speed?" should speed be a given for "You didn't really fuck up?" and if your team is competent it's nigh automatic on anything but Nitemare Modes? Or should it be a reward for skilled and exemplary work from the whole team?
Honestly I don't mind if Recruit never gets Speed. Or at least never gets speed in rookie heavy games where you have 3-4 who are low XP or more.
Though a "Next time, try hustling for greater rewards" message appearing before the Return to Earth screen in Rookie Mode could also serve as a teaser for Speed and let newbies know that they could do better.
Thats a good suggestion, any thoughts on slightly higher rewards for it? I played a few games and it was just horrible, most were between 0 - -1 karma. Obviously the win button here is "play better" but its far to easy to lose karma in recruit in my opinion, especially when you could be playing surv or any other game type but the games are just unavailable.
What do you think?
I haven't ever really noticed myself losing Karma in Recruit Games. Then again I usually don't kill kenny and I don't tell newbies to do it as the rewards for killing Kenny in Recruit are generally pathetic and not necessary in the slightest. And I tend to do all the Civilian Rescues in Recruit.
I dont kill kenny either.
So obviously there is the -2 if you dont get to epi in time, there -1 at start of domes,-1 if you dont kill eos in time.
If your the highest xp player it seems you get a +1 karma at chapter 2, balancing the initial -1 (another -1).
I believe if a shiton of the civs die during escort u lose one.
Ive had one as low as -4 today.
Im not the only one who feels this way, ive invited several ppl to pubs, just to be declined due to karma rapage.
Hence the thought maybe the side mission can offer a karma bonus.
You pub much?
Pretty much all you can do when I get the time to play, about 3-7 AM Pacific Time. Then again I don't pay THAT much attention to Karma and when I had returned to NOTD I was at 2000 due to... well... always staying until the end and never TKing. xD
Lol. Mostly I do the same, never (purposely) tk as well. In vet games you gain more karma, namley survival as far as Ive seen, but Im talking about ec recruit thats karma rape.
Meh play about 5 pubs and I think you'll see what Im talking about.
Either way Im really excited about these returns to pub.
Actually pubs are the best way to gain karma. Especially since you can gather 70+civs easily. Especially with mobcon. Which allows u no deaths from transport and do truck easily. You can gain like 5karma in pub(ec recruit). Ac is a pain for kamra since you really gain 1-2. However having a very high karma doesnt seem to make a difference in the gameplay.
i have 1505 karma... ask me if that affects anything XD i cant use leavers but pubs never help me raise it
I love you kith
i luv u 2 matt
No im not drunken posting, although a beer would be nice.
Thanks for bringin back comms.
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