[align=center]The K Report: Side Missions Huffing glue is not a “performance enhancement”[/align] nobody does side missions and that's bad mmkay CURRENT PITCH: Make the side missions a hard proc (Comms 10 minutes in and Chems at the start of Chapter 2). Make Side Mission completion a requirement for Speed. Optional: Increase Speed timer from 1:25:00 to 1:30:00 THE ORIGINAL PITCH Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler The side missions are, by and large, uninteresting. They're also ignored because Speed is so much more important in terms of rewards. Boosting the endgame rewards (such as Chems getting a huge credit reward) didn't help, so I’m going to try something different instead: have completion of side missions lead to ingame rewards and non-completion lead to ingame penalties. COMMS TOWER Penalty timer: 5 minutes A reasonable amount of time, in my opinion. Comms does not take long, nor is it particularly difficult. If the team doesn't get to the tower in time, the garg squads that spawn as a result don't necessarily spell death for the team, just some increased spawns to deal with and a higher emphasis on sticking together. Penalty for non-completion: Garg Rush! The Tower’s activation attracts groups of Gargoyles into the region, which then hunt the team. Rush groups spawn in squads of four (veteran) or six (Nightmare) every minute. These Gargoyles do not grant exp. Reward for completion: Lifesaver Downloading the communications increases the marines’ resolve to succeed in their mission for the sake of passing on the information that their comrades died for, granting all living players an Extra Life. CHEM LEAK Penalty timer: 8 minutes Just in case it pops in the middle of a mission or a bossfight, 8 minutes should be plenty of time for the team to finish what they're doing and then go do chems. Penalty for non-completion: Performance Enhanced Infected If the players fail to seal the containers in a reasonable amount of time, every enemy on the map has a 10% chance (Veteran)/15% chance to gain the “Juiced!” buff as a result of dipping into the scrapyard chemicals. “Juiced!” enemies deal 10% more damage, have a 15% increased movespeed, +5 armor, and if not on Nightmare mode, grants them the ability to sprint. "Juiced!" cannot apply to bosses. Reward for completion: git smrt As it turns out, someone was cultivating “Double Thought” cognitive enhancement drugs in the silos, which led to the breach in the first place. Once the containers are sealed, a DT Canister is dispensed in the middle of the Scrapyard, which is a one-use item. On use, it grants the player an additional talent point, but their move speed and attack speed is cut by 20% for 5 minutes in addition to losing 2 Rating.