Most feedback that I get on the Fort Demo is that he's strictly better than the Asstank because he can just... do more. Fort has access to more damage and can facetank for as long as he has the energy to do it, which isn't hard to come by if you time your stuff properly. Fort has a better disable and a better taunt, on top of that. So I'm going to submit that Time to Die should multiply shield armor only, not life armor, to scale the Fortitude Demolitions back a little from being better in literally every aspect over the Assault. This will, of course, make the Fort Demo harder to use in the context of facetanking, but he was never supposed to be a facetanker in the first place. The only one who is ever supposed to facetank for extended periods is the Assault - the other tanks have very specific circumstances in which they're supposed to facetank, and they require some sort of skill (Flamethrower building up armor stacks) or do so in a dangerous manner (Technician flipping out and killing people) because they have utility or damage to back them up whereas the Assault largely... doesn't. Really, I can only see this directly effecting the Queen fight, making it require more kiting and either more kills to charge up shields via Sadist or more Medic support. With this change, I am debating on switching Sadist's ratios around as well to make the shield more sustainable, possibly removing the health gain altogether and instead giving a minor (we're talking like 0.25 at level 1 and 0.5 at level 2) energy restoration instead of health. Energy restoration would make hybrid builds more viable as well, but I'm unsure how far I want to take the concept. Anyways. That's what I've been thinking about recently, what with the transfer to NOTD 2 and all. Let me know what you guys think.