Since poor Subby doesn't have his own thread, I'll get the ball rolling. The name for the class is the independent alternative to Operative (what we should rename "Operations" to). The naming scheme is fencing bladework and evasion and the idea is to have a self-sustaining, and well-rounded team player who wont just ES&D if he gets left behind. He'll be especially useful in Alpha Company where the number of stuns and enemy control is dwindling, yet still be powerful in Easy Company. [hr] [align=center]Agent[/align] Tier 1 Bind 20 E | 15 s Cooldown | 15 s Duration Level 1 - Enemies damaged by the Commando are slowed for 10% and take 10% more damage from all attacks. Level 2 - Enemies damaged by the Commando are slowed for 20% and take 20% more damage from all attacks. Level 3 - Enemies damaged by the Commando are slowed for 30% and take 30% more damage from all attacks. Recover 25 E | 10 s Cooldown Level 1 - Heals 30 health on target. Level 2 - Heals 40 health and cures Open Wound on target. Level 3 - Heals 50 health and cures Open Wound and Cripple on target. Tier 2 Riposte 30 E | 10 s Cooldown Level 1 - Radius 3 around Commando, deals 50 damage and knocks enemies back by 5 Level 2 - Radius 4 around Commando, deals 100 damage and knocks enemies back by 6 Coup de Grâce 20 E | 7 s Cooldown | Passively adds 1 range to knife. Level 1 - Deals 750 melee damage to target enemy. Level 2 - Deals 1500 melee damage to target enemy. Tier 3 Attaque au l'Esprit 40 E | 30 s Cooldown | 15 s Duration | Cannot target Heroic. Fires a debilitating round that halts a target's cognitive functions. Target unit gains 150% attack speed and damage and attacks the closest thing to it relentlessly for 15 seconds. After 15 seconds the targeted unit suffers a permanent loss of 50% move and attack speed as a result of brain damage.