Remaining a "Veteran Turned Psychic" isn't a bad theme for a tree. The only problem Sazier is that it doesn't really hang well together. Perception is just a throwaway talent for the most part. And beyond that the only way their talents really work together is Combat Hardened providing slight regen bonuses. Compare to say... the SubMM. His schtick is supposed to be high burst damage. As opposed to one shot spike damage like the AssMM. His skills support this. The Scope gives him the ability to hunt high profile targets and avoid high ground/blindspot ambushes. Concentration gives him a high damage boost for a short period of time. Cloak gives him a level of safety to sit in a precarious spot and unload into the target of choice (And boosts his damage short term with Master of Subtlety), and Shadowstep allows him to quickly evade counter attack or get into a sniping nest as needed. The SubComm is just this gaggle of skills that don't really work with one another. That's why the rework exists. I made my own version based on the Commando being someone who sets up "Ambush" scenarios. High first strike damage and the ability to prepare a battlefield before hand to provide high casualties one time. I could also focus on making a Developing Psychic for the SubComm, that would fit together a bit better than the current mess. Just haven't seen a lot of demand for it.