Now i am sure than any person who was used commando during a proper game (not screwing around in ec) realises that opcmd is far more useful than subcmd due to his dps and nuke ability. Although subcmd is good and fun to play he does lack in 1 area after the removal of being able to mind meld bosses. He lacks the ability to effectively counter bosses in any way other than shooting them with HS active. So therefore i have a suggestion that will make subcmd a more viable candidate for high level play. I beleive that subcmd's Kill Me Softly spell should stun bosses for a small duration. My original thoughts on the matter lead me to believe that a stun over 6 seconds would be overpowered, so i sentled for a 2 second stun for level 1 and a 4 second stun for level 2. The commando cant be attacked by the target creature during the animation but can be attacked by everything else (same as normal KMS). I think this change will greatly increase the subcmds usefullness in high level games and will benifet the game with new strategies on how to take down bosses.