Ability said the storyline difficulty would be tweaked and that some feedback from the community would be required. So I decided to go ahead and give my opinion on the state of the mod. EASY COMPANY NIGHTMARE: It's harder than regular Apollo or Alpha nightmare and it isnt so rewarding for it's difficulty. It requires ops commando or forward observer to bomb domes or it's a real pain to get that part of the story done. The one time I went delta mando surviving the mobs and destroying the last done took so long. We couldnt move out of fort, you see. ALPHA NIGHTMARE: People do it all the time because the difficulty/rewards rate is the best. But it still either a ops mando or FO to bomb the mobs. APOLLO: It requires the whole team to follow a very detailed script or it will fail. PO has to go inception for Hal shutdown part; PO has to have a L3 to get moar exp fast; PF has to go jump tree of deal with mobs that get too close, to trigger sequences and go back to team fast and to find Dr. and go back to team fast; and need AOE Chen + traps Rifleman if team decides to destroy apollo. Hard to find ammo. SURV: Also has a script that must be followed to the letter. Need Inception PO, turret Tech, jump PF and osok MM. PF jump on 1st boss' eggs; team go together to sy or mobs rape team; MM get barret to kill parots; PF jump on slashers if necessary; go to fort b4 mobs of agrons; kill just one cronos and kitte the other while rest of team look for items and drop them at hold out spot; after 2nd cronos is dead all stay at hold out spot amd tech block entrance with turret; PO use inception at GOTB.