I decide to upload my most recent alpha gameplay while I am using arty fo. The reason I uploaded the gameplay is for the designers and community to look through the game from my perspective to identify possible technical bugs or errors. I know I am not a very good player (and you can see me taking huge hits when in the beginning when I was caught off guard while meddling with my tree and handling other applications and also my pretty bad fight with chronous). Here are some problems I noticed: - Hits and damage taken from enemies ... 0 ? - Tried to throw down fo flares around tight corners or central square. What would usually happen is flare wouldnt appear or appear totally badly off. If the flare doesnt appear, my flare skill would still be 'used' and energy deducted. Pay close attention to me flaring. Please notice how I tried to call down flare when I approach central square and how my summoning of the flare is badly futile. - During chronous fight, I am not directly hit by the chronous laser but my health is dipping for some instances. Yes my chronous laser kiting is bad but I would suggest putting replay on slow speed and notice that I am not directly touched by the laser (just close to but not direct) on a few instances and I am dying already. Thanks to my low ratings, I survived it. The tight corners in the lab can be excruciating coupled with how squishy fo is and the fact the laser does not need to touch you (according to the graphics on the screen) and you have an interesting combination. - Summoning down a trooper right before tanaka activates gas ... the trooper doesnt appear. Notice how I tried to bring in a trooper and the next moment the gas sequence comes in, my trooper is not with me and take a look at my energy and my summon trooper skill under 'refresh' status ? I consider troopers essential to any fo during gas sequence to act as the fo's bodyguard (not meat shield) to escort the fo as safely as possible. I hope my replay would give insights into discovering possibly more technical bugs in alpha gameplay. Thanks.