some infos

Discussion in 'Night of the Dead: Aftermath' started by oufty, Mar 1, 2013.

  1. oufty

    oufty New Member

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    Rank 1 : Private (Pvt.), 0 - 499 xp
    Rank 2 : Private First Class (Pfc.), 500 - 1499 xp
    Rank 3 : Lance Corporal (Lcpl.), 1500 - 4999 xp
    Rank 4 : Corporal (Cpl.), 5000 - 9999 xp
    Rank 5 : Sergeant (Sgt.), 10000 - 19999 xp, 1% Max HP bonus to Zacks
    Rank 6 : Staff Sergeant (SSgt.), 20000 - 34999 xp, 1% Max HP bonus to Zacks
    Rank 7 : Gunnery Sergeant (GySgt.), 35000 - 49999 xp, 1% Max HP bonus to Zacks
    --- The Officer Test at 61001 xp, unavoidable ---
    Rank 8 : 2nd Lieutenant (2Lt.), 50000 - 64999 xp, 1% Max HP bonus to Zacks
    Rank 9 : 1st Lieutenant (1Lt.), 65000 - 79999 xp, 1% Max HP bonus to Zacks
    Rank 10 : Captain (Capt.), 80000 - 119999 xp, 2% Max HP bonus to Zacks
    Rank 11 : Major (Maj.), 120000 - 179999 xp, 2% Max HP bonus to Zacks
    Rank 12 : Lieutenant Colonel (LtCol.), 180000 - 239999 xp, 2% Max HP bonus to Zacks
    --- No more xp gained in Survival Normal mode ---
    Rank 13 : Colonel (Col.), 240000 - 299999 xp, 2% Max HP bonus to Zacks
    Rank 14 : Brigadier General (BGen.), 300000 - 399999 xp, 2% Max HP bonus to Zacks
    Rank 15 : Major General (MajGen.), 400000 - 499999 xp, 2% Max HP bonus to Zacks
    Rank 16 : Lieutenant General (LtGen.), 500000 - 599999 xp, 2% Max HP bonus to Zacks
    Rank 17 : General (Gen.), 600000 - 1999999 xp, 2% Max HP bonus to Zacks
    Rank 18 : XPLimit (XPLimit), 2000000 xp, 2% Max HP bonus to Zacks

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    about Deltas (NPCs) :
    - 1/120 chance to smoke while attacking
    - 1/120 chance to grenade while attacking (Lyganesh/Chains)

    about Specimen 13-A :
    when you kill it, if SR>35000, has 1/20 chance to do the following :
    "Specimen 13-A destroyed. Executing Order 66."
    "Battalion : What's going on..what's Order 66?"
    "Agent : ne soiz ja. Marines die."
    "Communications Link Shut Down.."
    (27 seconds delay...)
    Marine eat 75000 damage in head with 1300 AOE (instant kill)

    about zombies HP...
    if SR<50000 then the zombies got 10% less HP.
    if all spores are neutralized, zombies got 2.5% less HP.

    about convoy...
    if SR>80000 then poppers show up and someone says this : "1Lt. Rasczak : Poppers..! Spread out"

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    about zack hp bonus/malus :

    MQ-3 Predator : +5% max HP
    Force Recon : -2% max HP

    Each reinforcement : +0.15% HP per player dead
    Boot Camp : -15% HP
    Nightmare Mode : +28% HP
    Short Mode : -7% HP
    Pet with 60 Pet Souls : +3% HP
    1 Cave : -2% HP
    1 Parasite Spore (not Nightstalker Parasite Spores) : -0.5% HP
    1 Staff Sergeant to 1st Lieutenant : +1% HP
    1 Captain to XPLimit : +2% HP
    Game Start : Zacks have 85% HP
    Squad Rating under 50000 at 1st Wave : -10% HP
    Pilot dies in Black Hawk Crew rescue mission : +2% HP
    Black Hawk Crew dies to blood loss : +3% HP
    Convoy Mission : +10% HP
    Civilian rescued from Ravenholm (After Moirae/Hades) : -0.5% HP
    1 Civilian rescued on the Vessel : -0.5% HP
    Fox Company Arrival : +12% HP

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    Chapter 1. Operation Silent Hill

    Operation Silent Hill - 100% chance
    - Boot Camp validated if someone has under 5000 XP.

    Black Hawk Crew - 1/3 chance

    Convoy - 100% chance

    Surveillance Sentries :
    - 100% chance if the Squad Rating is over 5000.
    - 0% chance if under 5000 Squad Rating.

    Switch to Chapter 1a or Chapter 1b :
    - read inside Chapters 1a and 1b.


    Chapter 1a. Lifesigns in Ravenholm

    Lifesigns in Ravenholm :
    - 100% chance if the Squad Rating is under 3500.
    - 100% chance in Boot Camp.
    - 1/3 chance in Nightmare if the Squad Rating is over 3500.
    - 2/3 chance in Normal if the Squad Rating is over 3500.

    Unknown Signatures Detected :
    - 50% chance for Moirae.
    - 50% chance for Hades.

    USS Independance - 100% chance

    Switch to Chapter 2 :
    - USS Independance Secure : 80% chance chance for Delta, 20% chance for Revelation
    - USS Independance Destroyed : 12.5% chance chance for Delta, 87.5% chance for Revelation


    Chapter 1b. Dark Clouds

    Dark Clouds :
    - 0% chance if the Squad Rating is under 3500.
    - 0% chance in Boot Camp.
    - 2/3 chance in Nightmare if the Squad Rating is over 3500.
    - 1/3 chance in Normal if the Squad Rating is over 3500.

    Hades - 100% chance

    Minos - 100% chance

    Switch to Chapter 2 :
    - 50% chance for Nightstalkers if the Squad Rating is over 30000 with more than 6 persons alive.
    - 40% chance for Delta if the Squad Rating is over 30000 with more than 6 persons alive.
    - 10% chance for Revelation if the Squad Rating is over 30000 with more than 6 persons alive.
    - 80% chance for Delta if the Squad Rating is less than 30000 or with less than 6 persons alive.
    - 20% chance for Revelation if the Squad Rating is less than 30000 or with less than 6 persons alive.


    Chapter 2a. Delta

    Delta :
    - read inside Chapters 1a and 1b.

    Lyganesh - 100% chance
    - If Thompson dies during the first 3 minutes (even if Lyganesh didn't initiate Deltas), switches to Revelation (Cocoons).

    Delta Mission :
    - Jefferson Airfield Defense : 2/3 chance
    - M242 Chaingun : 1/3 chance
    - If Thompson dies, switches to the ending of Revelation.

    Switch to Chapter 3 :
    - read inside Chapter 3.


    Chapter 2b. Revelation

    Osiris - 100% chance

    Lyganesh - 100% chance

    Cocoons - 100% chance

    Boss :
    - Eris : 100% chance if the Squad Rating is under 20000.
    - Mundus/Cerberus : 0% chance if the Squad Rating is under 20000.
    - Eris : 50% chance if the Squad Rating is over 20000.
    - Mundus/Cerberus : 50% chance if the Squad Rating is over 20000.

    Switch to Chapter 3 :
    - read inside Chapter 3.


    Chapter 2c. Nightstalkers

    Reactive Power Generators - 100% chance

    Class As - 100% chance

    Dark Clouds clearing - 100% chance

    Switch to Chapter 3 :
    - read inside Chapter 3.


    Chapter 3

    Switch to Chapter 3 (Normal, Squad Rating under 70000) :
    - 1/4 chance for Lost Cause (with Squad Rating over 45000).
    - 1/4 chance for Containment.
    - 1/2 chance for Magnificent Bastards.

    Switch to Chapter 3 (Normal, Squad Rating over 70000) :
    - 1/5 chance for Lost Cause.
    - 1/5 chance for Containment.
    - 4/5 chance for Magnificent Bastards.

    Switch to Chapter 3 (Nightmare, Squad Rating under 70000) :
    - 1/5 chance for Lost Cause (with Squad Rating over 45000).
    - 1/5 chance for Containment.
    - 4/5 chance for Magnificent Bastards.

    Switch to Chapter 3 (Nightmare, Squad Rating over 70000) :
    - 1/2 chance for Lost Cause.
    - 1/12 chance for Containment.
    - 5/6 chance for Magnificent Bastards.


    Chapter 3a. Magnificent Bastards

    LZ Securing - 100% chance

    Combat Engineers - 100% chance

    EM Sphere/Prometheus - 100% chance


    Chapter 3b. Containment

    Refuel Black Hawk - 100% chance

    Deploy Titan TacNukes - 100% chance


    Chapter 3c. Lost Cause

    Secure the perimeter around Ravenholm - 100% chance

    Reclaim Nuclear Facilities - 100% chance

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    about Survivors from Crash Site mission :

    This special mission has 1/3 chance to happen (not in Boot Camp*). Else it's the Flesh Composite to kill.
    *I have personnaly encounter this mission several times during Boot Camp

    Flesh Composite

    The Flesh Composite has 2 different spawn points (taken randomly) at :
    - 1. (-1750,-575)
    - 2. (-1560,1215)
    (doesn't know where exactly in the map)

    Gunship Support in FC part of the game requires either the following :
    - Squad Rating < 10000 : Flesh Composite taken under 90% HP
    - 40000 > Squad Rating > 10000 : Flesh Composite taken under 75% HP
    - Squad Rating > 40000 : Flesh Composite taken under 75% HP + 1/2 chance to do Gunship Support, else NOTHING, NO HELP.


    Survivors from Crash Site

    Incoming Transmission..
    Super Six Four : We are experiencing engine failure.
    Super Six Four : We're losing control. Prepare for emergency landing.
    Super Six Four : Six Four is going down. Six Four is going down.
    Sending Emergency Report to Iron Hand
    (10.5 seconds...)
    Receiving Orders..
    Battalion : Get to the crash site and check for survivors.
    Marine : Roger that.
    Battalion : Well move quick, Zulus will be coming down on top of them.
    Marine : If there's anyone alive, they're going to need our help real quick.
    Objective : Investigate UH-60 Crash Site
    Link up with survivors from the crash site. Provide immediate medical assistance and bring them to town for extraction.
    New Objective : Link up with survivors from the crash site.

    From this time, you have 80 + 150* to rescue them.
    is defined by this :
    - drops by 0.1 if there is a MQ-3 Predator on the game = 3:35 mins
    - drops by 0.2 if it's Nightmare = 3:20 mins
    - is set to 0.5 if it's Short Mode (take MQ-3 Predator before initializing Short Mode) = 2:35 mins

    If "Black Hawk Crew have died due to excessive blood loss.", Zack HP raises by 3%.


    At the heli...
    That fracture looks bad.
    CWO Durant : Both of my crew chiefs are dead.
    We'll have to come back for the bodies later.
    CWO Durant : Let's get out of here. We have a fuel tank leak.
    Iron Hand : Escort the survivors to town.
    Battalion : Bring the pilot to town. Have your Corpsman patch the Marines up.
    Battalion : Bring the pilot to town. We'll send an MH-6 for extraction. (less than 3 players)
    Battalion : Bring the survivors to town. We'll send an MH-6 for extraction. (more than 2 players)
    Marine : Give us suppressive fire! Keep the crew moving.
    ...

    At the town...
    Iron Hand, we've got the crew. Send in a bird now. Out.
    Battalion : Medevac's on its way.
    You're going to be fine.
    Battalion : Extraction complete. These men owe you one. (if they stay)
    Battalion : The pilot's going to be fine. The rest of the men will accompany your squad. (if they stay)

    HOW TO have the minis stay with you (with more than 2 players, else they always stay with you unless pilot is KO) :
    1 Medic = +1 point
    1 Medic dead = -1 point
    You need 0 points to have them to accompany the squad. Which means no medic, or medics dead.

    If the pilot is not rescued (dead), Zack HP raises by 2%.

    note: The Pilot can't pick a heli at Airfield. He just disappears.


    Just before FC/Minis, Ogilvy might say "Enough is enough. I've had it with these motherfuckin' zombies in this motherfuckin' town!". It has 1/31 chance to happen.
    Else, there is 1/4 chance that the game says "Battalion : We have a large body of Zulus coming at you. Be advised.".
    If all random chances failed, it says "Ogilvy : You've got to cover all the major entry points. Keep my people alive, Marines!" (with different creep spawns).

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    Etaphraeven (Convoy)

    Always spawn during the Convoy.
    Under 40000 Squad Rating or with less than 4 players, a weaker version of Etaphraeven spawns.
    Etaphareven always has :
    - 5% chance to be invisible
    - 5% chance to have feedback
    and can not have both of them at the same time.


    Etaphareven (Hades/Diablo Death)

    Has 1/90 chance to spawn after Hades/Diablo died if there is more than 4 players in game in Dark Clouds.


    Loki (USS Independance)

    Loki always spawn during USS Independance.
    Under 30000 Squad Rating or with less than 4 players, a weaker version of Loki spawns.
    It spawns after a random time (after "New Objective : Escort Transport)" between 1 and 150 seconds.


    Thanatos (LZ Securing)

    Thanatos always spawn during this mission after a random time (after "Battalion : Command Authorization for Infrared Strobes granted. Input Z-B.") between 10 and 100 seconds.
    Over 130 hits taken (for the whole squad with more than 4 players) or with less than 5 players, a weaker version of Thanatos spawns.


    Thanatos (CAS)

    Thanatos always spawn during this mission. Always a greater version of Thanatos, a smaller version of it can not spawn during this mission.


    Eris (Convoy)

    Eris has a small chance to spawn during the Convoy. It needs the following conditions, and has 10% chance to spawn even if the conditions are met :
    - Squad Rating over 70000.
    - More than 4 players in game.
    There is no greater/weaker versions of Eris.


    Lyganesh (Delta/Revelation)

    Lyganesh always spawn during these Chapters. It has a weaker version of itself, that weaker version spawns when :
    - in Delta : less than 5 players, and Squad Rating under 40000.
    - in Revelation : less than 5 players.
    With Squad Rating over 100000, Lyganesh gains 1/3 extra speed (he moves as fast as you in Hunger)


    Osiris (Revelation)

    Osiris also has its own weaker version. A weaker version spawns only if :
    - There is less than 6 players in game.
    - And the Squad Rating is under 75000.
    Under 60000 Squad Rating, you will be warned of Osiris by this : "ALICE : Osiris class entity detected. Entity capable of swift displacement. Extreme caution advised."
    With less than 3 players, Osiris never blinks.
    In Nightmare or with a Squad Rating over 65000, Osiris tries to blink every 5.5 seconds, else it's at 18 seconds if it's not Nightmare or if the Squad Rating is under 65000.
    It also always have 1/3 chance to fail to blink. Once it failed to blink once, it always blink.


    Hades/Diablo (Hunt the Unknown Threat)

    Always spawns during Hunt the Unknown Threat. If it's Hades, it's always a weaker version of himself in Dark Clouds.
    The weaker version of Hades spawns if it's not Dark Clouds and if there is less than 4 players.
    Diablo is the greater greater greater version of Hades.
    If the Squad Rating is under 40000, Diablo never replaces Hades.
    If the Squad Rating is over 40000, Diablo has 10% chance in Dark Clouds and 4.55% chance (1/22) without Dark Clouds to replace Hades.
    Hades/Diablo pulls a random hero (includes MQ-3 Predator) to him every.. :
    - 40 seconds without Dark Clouds with Squad Rating under 40000.
    - 35 seconds in Dark Clouds with Squad Rating under 40000.
    - 10 seconds with Squad Rating over 40000.


    Moirae

    Moirae always spawn in "Neutralize Moirae".
    Under 30000 Squad Rating, a tactical XML-9C TacNuke is always spawned or it's at 1/4 chance with higher, over 50000 Squad Rating it has 50% chance to give you no help, else it's Atrien 51.
    Under Nightstalkers, Moirae has 10% chance to spawn twice.


    Evil Citizen

    They always come in Packs of 2+ in... :
    - 1/51 chance : Start
    - 1/51 chance : Convoy
    - 1/21 chance : Hades/Diablo (Not Dark Clouds)
    - 1/51 chance : "Unknown Signatures Detected"


    Special Units spawn ? (Combat Engineers heading to Residence 41)

    The table of units :
    - 1/4 chance for Atlas, else...
    - 1/4 chance for Loki, else...
    - 1/7 chance for Lyganesh, else...
    - 1/7 chance for Thanatos, else...
    - 1/4 chance for Minos, else...
    - 1/4 chance for Eris
    at an interval of 60 seconds (Short Mode : 30 seconds).

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    Article 15 invoked = (old squad rating with -10%) squad XP rate, no more medal points for the owner during the game.
    "has been killed by" or "has been destroyed by" without Article 15 on Communication Tower / Residence 41 = (old squad XP rate with -20%) squad XP rate.
    "has been killed by" without Article 15 : (old squad XP rate with -5 if twice, else -3 first time - that's not in percent) squad XP rate

    Communication Link alive : -3 squad XP rate

    Nightmare Mode : 200% squad XP rate
    Boot Camp invalidated : 0% squad XP rate

    Normal Mode, Squad Rating > 200000 : 250% squad XP rate
    Normal Mode, Squad Rating > 150000 : 225% squad XP rate
    Normal Mode, Squad Rating > 100000 : 200% squad XP rate
    Normal Mode, Squad Rating > 50000 : 150% squad XP rate
    Normal Mode, Squad Rating < 50001 : 120% squad XP rate

    Convoy starting : +2 squad XP rate

    Infecting Moirae with Atrien 52 : -10% squad XP rate

    Delta Chapter : +10% squad XP rate

    Chapter 2 Complete : +20% squad XP rate

    Golf Company : 500% squad XP rate

    hmm...
    squad XP rate basic rate : 100
    you gain 1 XP when you kill 7 creeps (in Normal mode).
    you gain 1 XP when you kill "3.5" (4) creeps (in Nightmare mode, because it's 200% squad XP rate).

    100% -> 7 creeps = 1 XP
    200% -> 3.5 creeps = 1 XP or 7 creeps = 2 XP
    500% -> 1.4 creep = 5 XP or 7 creeps = 5 XP
    ...

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    Caves

    There are 6 caves in total on the game. Sealing all Caves reduces Zack max HP by 12% (!!).
    Each Cave sealed reduces every Zack max HP by 2%.
    100 XP is awarded if all Caves are sealed with Satchel Charges (Thermal Detonators).
    Beware, you take constant damage for being in a Cave.
    Parasites and Chordatas can destroy the Satchel Charges while priming the timer, resulting in no explostion at all.
    A Cave sealed is shown by collapsed rocks, visible through fog to everyone.


    Parasite Spores

    There are 5 Parasite Spores on the game (The Parasite Spores that spawns in Nightstalkers are excluded of this).
    Destroying all those Parasite Spores reduces every Zack max HP by 2.5% (!).
    Each Parasite Spore destroyed reduces every Zack max HP by 0.5%.
    They spawn randomly on the map at the Wave 1 (just before "Contact!").
    Beware, Parasite Spores have deadly air attack and releases Oxalic Acid (-2hp/s) at melee range of Marines.
    Never send the MQ-3 Predator or a Unarmed Aerial Vehicle (UAV of Force Recon) to pick the Energy Cells at Windmill or to drop them to the Power Generator in Nightstalkers, as you would just send them to suicide (and the MQ-3 Predator can't use Hellfire Rockets as it would blow up Energy Cells).

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    You receive Reinforcements at :
    - Convoy
    - Chapter 2 start
    - Chapter 3 start
    - Prometheus spawn (Magnificent Bastards only)
    - Landing Zone secured (Magnificent Bastards only)

    Each reinforcement (per player) increases Zack HP by 0.15% (would lead to a total +6% HP for 10 players 4 times).

    If you are a Major General (400000 xp), you always get reinforcements.


    Table of Units :

    1. Marine Rifleman
    2. Marine Marsksman (16.66% chance, 1/6)
    3. Marine Machine Gunner (25% chance, 1/4)
    4. Marine Engineer (11.11% chance, 1/9)
    5. Navy Corpsman (14.29% chance, 1/7)
    6. Marine Flamethrower (14.29% chance, 1/7)
    7. Marine Sniper (XP>30000, 7.69% chance, 1/13)
    8. Pilot (XP>60000, 1.79% chance, 1/56)
    9. Marine Infantry Unit Leader (XP>60000, 9.09% chance, 1/11)


    The table is reverted from what the code reads on the game script. Meaning if checks for 9., then 8., then 7.... and then 2., and then 1.
    If no condition has been met for a unit before.
    Odds of having a pilot is VERY LOW.
    Don't let it die, it can use units from the Airport.
    Having a Pilot at Chapter 1 is a super bonus to the team as it can recon without having problems (the only problem is the 0 armor vs shredders if MQ-3 Predator is taken already).

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    Shiva TacNuke :
    75000 damage, 900 AOE.

    Agents' TacNuke :
    75000 damage, 1300 AOE.

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    All those infos come from WhiteFlower

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    about waves :

    Chapter 1 : Operation Silent Hill

    Wave 1 - Retrieve Supplies
    Wave 2 - Convoy secure
    Wave 3b - Artillery Support
    Wave 4a - Flesh Composite / Wave 4b - Black Hawk Down
    Wave 5 - Escort Convoy
    Wave 6 - Set up Surveillance Network / Darkcloud
    Wave 7 - Search for survivors / Darkcloud
    Wave 8a - Moirae / Wave 8b - Hades / Hades
    Wave 9 - Provide cover for USS Independence Gargoyle / Minos

    Chapter 2a : Revelation

    Wave 11a - Lyganesh
    Wave 13a - Search and Destroy Cocoons

    Chapter 2b : Delta

    Wave 10b - Lyganesh - SSgt.Thompson
    Wave 11b - Retrieve M242 Components
    Wave 11c - 14c : Airfield Defense

    Chapter 2c : NightStalker
    Wave - Neutralize Class A in Sector E
    Wave - Refill Energy at Power plant

    Chapter 3 : Magnificent Bastards

    Wave 16 - Secure Landing Zones
    Wave 17 - Utilize Close Air Support
    Wave 18 - Defend perimeter and assist Combat Engineers

    Chapter 3 : Lost Cause

    Chapter 3 : Containment

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    about ailments :

    Hydrocyanic Acid : 15% attack speed reduction, 30% chance to miss, 8% ms reduction.
    Oxalic Acid : 10% attack speed reduction, 2 damage per second, 10% ms reduction, stacking
    Veratrum Poisoning : 15% attack speed reduction, 10% chance to miss, 25% ms reduction.
    Necrotroph : Insignificant attack speed and ms reduction, but spawns an Unknown Parasite upon death. 1 damage per second.
    Disease: 1.5 damage per seconds.

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    about Officer Test questions :


    1.What is the Marine Corps motto?
    semper fidelis - semper fi

    2.Only the dead have seen the end of war. Who said this?
    plato

    3.What is the Rifleman's MOS number?
    0311

    4.1st SFOD-D is a special operations unit in the US Army specializing in counter-terrorism. True or false?
    true

    5.What year was the Marine Corps founded?
    1775

    6.The Marine Corps has served in every conflict in U.S. history. True or false?
    true

    7.A battalion consists of how many companies?
    three - 3

    8.What is the lowest rank for a field-grade officer?
    major - Major

    9.Who is the President who dubbed the Marine Band the "President's Own" for it's role of providing music for state functions at the White House?
    thomas jefferson - Thomas Jefferson

    10.At it's founding, the MMarine Corps was composed of infantry serving aboard naval vessels. Marines also defended the ship's officers from ______
    mutiny

    11.USMC ranks fall into one of three categories: commissioned officer, _______________, and enlisted, in decreasing order of authority
    warrant officer

    12.What is the highest rank for a company-grade officer?
    captain - Captain

    13.Marines wear unit patches or U.S. flags on their uniforms, and name tags on their service and formal uniforms. True or false?
    false

    14.The Marine Corps Birthday is celebrated every year on the 10th of November. True or false?
    true

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    about MOS :

    1. Rifleman/Machinegunner/IUL
    2. Navy Corpsman
    3. Flamethrower
    4. Assault Man/Combat Engineer
    5. MQ-3 Predator
    6. Designated Masksman
    7. Force Recon/Delta Operator/Forward Observer

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