How do we balance it? If things are too straightforward, while it's pure skill, its also too predictable. In ladder games, your enemy can do anything to you within a large set of variables and catch you off guard if the skill disparity is high. Even then, some people feel ladder can be rock-paper-scissors and there is a little luck involved. Any ideas on how to make the balance better...so it becomes more like Chess where you should be able to anticipate the moves coming from the game if you are really intelligent, but the variety of possible options is still a lot. Basically, if the game throws something 'random' at you, I want players to feel 'oh yea, that really could have happened if we thought/planned about it' rather than 'where did that come from?'.