Hey all, Has anyone entertained the idea of remaking the concept of randoming a class? Currently, for instance in EC, one could random a class and potentially get classes that are normally locked for that campaign with an additional +10 magazines awarded as a result. This creates a great incentive for randoming for an awesome class or just exploring new classes to play with. But (more so) lately, I often see people randoming and leave a pub simply because they rolled a "crappy" class. "Who cares, it's only a pub," some may say. But it's very disheartening to see a pub ruined simply because one or two of them quit, leaving the rest of the team/game in shambles. (To make the situation worse, the vast majority of the time those quitters are veterans of the game) There is virtually no penalty for the quitter as he/she could simply take a back up of the bank and jump into the next game again (that is remedied only if the banks get backed up at bliz's servers). I think this unacceptable as I feel that this has an overall negative impact to the game and discourages people to join/continue to play this game (that already has a relatively small player base). So my question is, does anyone have good ideas to propose to adjust the way random works? A couple quick concepts that I thought of: 1. Implement two different ways to random. "random all" - you can random all unlocked classes (only) with a decent incentive such as boosted credits/exp if you complete the game. "random char class" - you random a character class so you get, say, an 85% chance of picking the unlocked class and 15% chance of picking the unlocked class(s) (e.g. FO in EC). This gambling has a -20 magazine ammo penalty. 2. Allow players to play locked classes only if you have ultra high ratings and karma? EDIT: Could mod please help move this post to NOTD Discussion instead?