Let me just say that this is probably a bad idea if the aim is to allow players to simply play at a new difficulty level with 2000 SR on a controlled/regular basis. What raising the cap to 3000 also does is drastically skew the average SR in other games. Distance between 1500 (start) and 2000 (old max) was 500. Distance between 1500 and 3000 (new max) is 1500, a 3 fold increase. Average SR in a game of 1 3k guy and 7 1500 rating people = 1688 Consider current SR boundaries of: 1600 1650 1800 2000 That 3k rating guy leave due to bad random? Good luck to the 7 remaining newbies to survive a 1650+ SR game past starport or keeping new players interested in NOTD. The knock on effect of a 3000 rating cap on SR is huge because of the distance between 1500 and 3000 compared to 2000 when you average it. You can't even just amend the existing boundaries because that means that if noone in the game has 2k+ rating, the game will become a breeze. If it was based on median rather than mean, that would likely work better. Certainly outside of bragging rights, there is 0 benefits of having a rating higher than 2k (even 1950) and no real reason to create that extra mess for an arbitrary 1000 points of nothing. The alternative, which I think would be preferable is this: Bring back the -vnm command but change it that it: Automatically sets SR to 2000 Activates Nightmare mode That would achieve exactly what the 3k cap would without all the resulting issues that stem from having 1 or even more 3k rating guys in a pub or other channel game full of newbies. If you want to tie rewards to high rating, the better idea is to make use of the current boundaries and redefine them. I.e. make 1900+ twice as hard to get because you have random noobs who easily with no skill get to 1800+ and some of them even in the 1900s due to constant bank reloading and other shehanigans including being carried in NM games. Giving a reward at 2100,2200,2300 etc rating is the same as giving it at 1910,1920 etc if you make it sufficiently difficult to reach. Its just a number value, but due to the smaller range it will not screw up the balance for everyone else in the game.