So I’ve been examining rating lately. What it does for the player, why should players be encouraged to keep a high rating, and so on. Really, as of right now, there is no reason to maintain a high rating other than to show your skill at NOTD. A high rating increases spawn rates, enemy health, and lowers player life count. From an objective standpoint, there is no reason to maintain a high rating because all it does is make the game harder. Indeed, some teams drop rating on purpose to make for easier games. In NOTD:AM, having a higher rating meant reduced maximum hitpoints, but increased damage, attack speed, and movespeed. It gave you a better platform to kite with, but you couldn’t take as many hits. This was okay, because if you were a high rating player, you were skilled, so you could avoid hits. In NOTD:SCII, we can’t do that across the board, because that means our Tanks get screwed because they have less hitpoints, and we can’t increase weapon damage because that will massively buff Weapon Mods. So I’ve come up with an incentive to maintain a high rating that works for all classes across the board. The system would work as follows: 1900 Rating Players gain 1 additional point in stats that they have at least 5 points in. 2000 Rating Players gain 1 additional point in stats that they have at least 7 points in (stacks with the 1900 bonus). The rating bonus would allow players to have more than 9 points in stats (for a total of 11 possible points if they maintain a 2000 rating). The bonus points would function just like the normal points do, in that they won’t give any more or less of a bonus than a regular point would. What would this accomplish? Well, it would make maintaining a decent rating a lot more desirable. Tanking rating to make the game easier would no longer be as popular as it is now. It would also create a personalized bonus tailored to the player’s style as opposed to the same bonus for all classes. Keep in mind, the bonus stats from rating would be applied at the beginning of the game, meaning that if your rating dips below 1900 or 2000 due to hits taken or mission delay in the middle of the game, you will still retain your bonuses. Zombies will not be able to hit you so hard they knock the stat points off of you. So, there’s the pitch. Questions? Comments?