Could somebody explain to me the mechanics of how rating loss is determined by the game? One of the flukes I always saw in it was how you could lose nearly indefinite rating from constantly getting hit, but you lost so little (comparably) by just simply dieing. Unfortunately for many classes, this magical number at which your rating starts to tank can be as low as 30-40. Is there any particular reason why this is? Is it intended? Is it the way it should be? Why? Side note: Yes, while this thread is in direct response to the shields update, I was more curious as to the rating system itself for this thread than the whole shields hits topic thing. If we could keep this thread more informational and less ranting/elitist based, that'd be awesome. Thanks.