No, you're misrepresenting me. I NEVER said that Combat had too much energy regen. I was saying that the Combat Rifleman had a DPS Template that you didn't personally like or believe to be valid to the game, the "Slightly better than average and very steady over time" category. Consider, even when Bloodlust was constantly maintained, that the Combat Rifle (According to men more Math than I), still the fourth/fifth highest DPS only. Commando beat it out. Combat Engineer beat it out. Arms Assault beat it out. And conditionally the Pyro Flamethrower could beat it out long as Frenzy was maintained (40% AS, 120% Damage, with an innate 30% damage boost with Igniter), things less sustainable than the Flamethrower dip below Pure DPS and more towards Spike Damage, so I'm not counting something like Subtlety Marksmen. Fifth Best is typically not something that most would call overpowering.