Can we please make some changes to the EC start wave to balance them out a bit. Current waves: - Ghouls - Ghouls + Stalker - Ghouls + Gargoyle - Hugger - Hulks Ghouls and Huggers are pretty much tied for most experience gain, although ghoul wave tends to give more due to 0.25 shared XP per kill and a ghoul only giving a base 2.5xp per kill which adds up very quickly. Huggers give large kill xp and 0.75 shared XP so unless you kill a hugger you might end up with next to no XP. If you do kill a few you may well be level 3. Ghouls + Stalker/Gargoyle give less than the plain ghoul wave and the stalker wave tends to hurt a fair bit too due to creep spawn and drawing of fire. I would like to see maybe the XP increased a bit for at leat the Stalker wave as it is a fair bit harder and less rewarding. Gargoyle is easy and gives less XP which is OK for the most part - I would like Gargoyles to maybe spawn a bit earlier (before ghouls end) and add about 20% more ghouls than there are currently to make it any challenge at all or add 50% more gargoyles. Hulk wave. Gives next to no XP, wastes tons of ammo and tends to be the hardest unless you got a field engie to soften them. As everyone starts with Gauss Rifles, simple slowing will have no effect as you do not deal damage to them at all. MM and randomed flamer have the advantage as they pierce armor. This wave really needs the most work to make it less tedious and remakeworthy. Sending an enemy with 11 armor against a level 1 team with Gauss Rifles simply is not a great idea and does not teach anything - it might even make things worse with people thinking its OK to use Gauss vs Hulks. Your dps against them is mainly going to be knives and everyone is going to take a number of hits against them (esp as they spawn creep on death) due to the tank not being able to hold them just like that. Even after the effort of killing them, you gain next to no XP. People are usually 1/3 of the way to level 2 after killing this wave, which equates to maybe 35 xp each. I would actually be in favor of replacing this with something else entirely - i.e basic zombies + large zombies with a few Seekers mixed in. It needs to have a lot of basic zombies though to match the XP gain of the other waves.