This thread made me think about something. Eos' mechanics have gone largely unchanged for a very long time, and considering that we have other encounters that feature early game invulnerability to prevent cheese (specifically Demeter), I was thinking perhaps we should update the Queen's invulnerability to make her more manageable. What I'm suggesting specifically: Retain the Queen's early invulnerability, but remove it once she actually engages the players like Demeter does. Possibly make her low movespeed at spawn restricted to Recruit/Veteran/Hardened, and have her move at normal speed on Nightmare to increase pressure on players but make Speed easier to obtain. Thoughts?