Because no one else seems to notice it. Psi-Ops has always seemed to have its talents on the wrong trees, it's like a forced attempt to hybrid built. Of course, everyone just goes Inception anyways because its so gamebreaker strong. Lets take a look at the "Telepathy" tree Mind-Link Mind Ravage Mental Projection Foresight Psionic Tempest I see absolutely no inter-skill synergy there. Nothing ties together in a meaningful way. Its a great T2, a good T2, a useful T1, and a crap T1. The Ultimate varies by gamemode... Now lets see the "Mind Mastery" tree Blackout Force Push Sensory Confusion Speed of Thought Inception Gain, absolutely zero goddamn synergy anyways. Just a collection of "neato cool" skills and a freaking powerful T3. Let's see if we can fix that shall we? New Telepathy Tree Mind Ravage Force Push Sensory Confusion Foresight Psionic Tempest New Mind Mastery Tree Mind-Link Blackout Mental Projection Speed of Thought Inception Hey look at that. Now, Mind Ravage Force Push are together. This means you can use the Mini stuns from your own force pushes for bonus damage from Mind Ravage (If you're good). You've also got Push and Foresight on the same tree, making it more of a solid disable class. This is still noticeably the weaker psiops, because of Inception. I'll elaborate later. Now if we look at Mind Mastery, it's more or less all the powers that focus on the Mind, specifically the Psi-Ops. Now that Mind Link and Speed of thought are in the same tree, there's actually some freaking synergy. You can link to an ally, gain his vision, and use him as a waypoint for your teleports. Now that you can see him, you can teleport to him to protect him if needed. This gives you a way to protect allies and mitigate the disadvantaged of Mind Link (shared damage killing you both) through skillful play. Ally about to tank a slasher? Teleport to his position (with your shared vision), stun the beast, and you both flee. Hell you could just pop it with black out and blind it. A few points. 1: I think Mind Ravage should gain (some) bonus damage on slowed units, with even more massive a damage boost (500%+) on Stunned units. Outside of killstealing banetrains its really pitiful even for a T1. 2: Sensory confusion. I dont like this skill, it only works when you get it. It's never honestly saved anyone from what Ive seen. Apollo is 80% agrons beyond Nazara anyways. Now's the time to change it to something better. If you need a "defensive passive" on top of foresight, Dodge % > Cloak. 3: Psionic Tempest. Between the tech's turret, the stinger rape put down by PsiOps and SubMM, and the freaking Chem Expert, this skill is seriously lacking. Its only advantage is its really sustainable. But in apollo burst damage > long term damage. It needs some kind of added bonus to make it more desirable and be more useful against bosses. Maybe its damage keeps growing the longer it's channeled, who knows.