Since we want to balance out the Storylines and keep it realistic (I hope) shouldn't we take a look as to how many zombies are actually available to allocate and where? I drew up a chart which shows an estimated zombie population across the 3 Storylines with the events that happen. The chart starts off at a relatively high zombie count as the infestation has been going on for awhile before the Apollo Security Team starts. Apollo Security Team A1: Armory holdout, before it the 2 teams meet up and then come the hordes of zombies that get taken down by the Sec Team. A2: Com Tower, the large mass of Infested Marines and Agrons A3: Nazara, you do not kill too many zombies during this point (compared to the others) but you simply slow its increase. A4: IVAX, thinking about it, this could have been a dip for the Agrons, Seekers and tough zombies that come at you. A5: Athena, after dealing with her huge amounts of zombies come at you and they are obliterated by the Devastators. A6: Bio-Domes, this is when you lock the Bio-Domes sealing in the infested slowing the spread of infestation and then followed with the assassination of the Apollo Security Team and the time between it and Alpha Company, zombie numbers have a major jump in numbers. Alpha Company B1: The Marines have Landed, the holdout in the Apollo Starport Military Base B2: Corpsman, the holdout with mobs at the Armory/Fortress B3: Lab Holdout, defending Dr. T B4: Toxins Release, a massive dip is caused thanks to the toxins killing many infested B5: Ground and Heaven, the fights of both IVAX and Perses causes a decrease in number and growth. After Perses, zombies have their final growth in numbers before Easy Company as, well, most colonists have been infected and Alpha Company has secured a decent number. Easy Company C1: Epsilon Mining Site, Easy Companies first enocunter C2: Military Base, snuff siad C3: Airlock and Eggs, the mobs that come at you and perhaps the last thing which could have caused an increase C4: Evac, the zombies try their hand at infesting/killing Easy Company before they can evac. C5: Bio-Domes, the last real zombie population as they were sealed the entire time and now get purged causing for the final nail to be hit into the Z-population. C6: Zombie Queen, the last and final remaining threat of infestation. It would be nice if it can be said that she is capable of producing zombies without having to infest anything which would allow her to restore the entire Z-population So can we use something like this?