"Perfect" Bonus

Discussion in 'NOTD Discussion' started by Kith, Sep 24, 2012.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    So, some folks have been whining to me about "EU Style" being too prominent and how it's not "in the spirit" of NOTD and "exploiting game mechanics" and all that. Now, these guys have been relatively few in number, as finding more defensible positions during an event is the smart thing to do. The "EU Style" is fast, efficient, and much, much less likely to have anyone die.

    However (in my opinion), they are correct in their assessment. I have never been a fan of letting the mission timer sit at 0 for several minutes while the team runs off to high ground. It has always bothered me that a speed bonus overshadows proper completion of primary missions and completely ignoring side missions in favor of that ever important Speed bonus. Cutting corners in an attempt to go as fast as possible should not be sought as highly as it is.

    To that end, I'd like to propose a new End Game bonus: The "Perfect" bonus. This bonus would value at 1.5x that of Speed and have the following requirements:

    Get "Performance Bonus" on all available missions
    Complete all activated Side Missions

    I've every reason to believe that this would put much more importance in completing the missions, and make the players much more likely to act appropriately like Marines would as opposed to ignoring mission objectives or saving civilians in favor of saving their own skin.
  2. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    An extremely good suggestion Kithrixx. I am in support of this.
  3. HDD
    • Donator

    HDD Well-Known Member

    Can something be done about the ramdom trigger of side-quest mission?, because sometime they will just appear ramdomly at the end of game. I'm suggesting a trigger for these kind of side-mission , instead of having them ramdomly (Ex. Communication Tower in Easy Compagny)
  4. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    The randomness of them is that i'm are they're set to occur within a certain time period. I think leaving them that way is fine. but once you've started the final mission of the story line, those events and triggers should be disabled and unable to occur any longer.
  5. Thermidor

    Thermidor Well-Known Member

    I like this idea too. Just one thing though:

    If we have to complete all activated side missions, can we have it so the comm tower cannot activate at a certain point near the end of the game in the campaigns if it hasn't already activated? Reasoning is that it would just take the piss if a team was working hard for this perfect bonus, only for the tower to activate while fighting the final boss in a given campaign.

    Edit: Nvm, beaten to it by HDD :)
  6. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    I've said time and time again that 2 out of the 3 possible side missions should always activate during Chapter 1 and then leave it at that. No more of this random activation nonsense.
  7. Ghost
    • Warden

    Ghost Warden

    I disagree that such a bonus is worthwhile.

    The point of continually reducing XP from side missions and make them longer to do was to reduce the emphasis on them and place greater importance on finishing the game quickly, which in turn is more challenging (underleveled, no time to scout etc)

    Having a Perfect Bonus would mean that players could take their sweet time with everything, i.e. scour the map for every item there is, wait for spawns to end and thus overlevel. It would make mid-game fights a lot less difficult (which is their own reward) and make MoH etc much easier to obtain.

    Also, I would presume outside of Apollo Sec, noone would bother doing Chem Leak due to the extremely high chance of team wipe.
  8. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    If the perfect bonus had a time constraint then it would make a little more sense? I mean it falls under the realm of perfection right?
  9. MSluiter

    MSluiter Member

    1.5x seems a bit much. Why not just have the “perfect” bonus equal to that of the speed bonus. You already get +xp and credits for completing side missions.

    What about Apollo? There isn’t much for side missions. Also, will you need to do turrets? Cuz then you can’t do exped in Apollo.
    Maybe this should just be an EC thing. It has the most side missions and the most difficult ones.
    Also, alot of the side missions don't appear on the mission tab (Delta2, Civ Truck, turrets, ogil/ivan, cam hex) I'm assuming you'd need to do all these too. should be on the side mission tab so people know to do them.
  10. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    MSluiter, you didn't read the thread correctly...

    The perfect bonus is there to encourage absolute completion of the story line and it's side missions.

    The speed bonus is there to hustle through it as fast as you can.
  11. MSluiter

    MSluiter Member

    what am i reading wrong?... Why should it be more than the speed bonus? You already get more xp and creds for just completing sidemissions. A bounus equal (not more) to speed would be more than enough.
  12. Miracle
    • Development Team
    • Community Leader

    Miracle NOTD Staff: Assistant of many things

    I think having more bonus to speed gives people incentive to actually try completing all the side missions since they will be spending more time each game, the time taken to complete side missions versus rewards given may not be enough if the perfect bonus was the same. After all, you're looking at an extra 10-20 minutes or so trying to download data from communication tower and sealing chemical leaks but all you get is only 7-8 exp.
  13. Lyanden

    Lyanden Well-Known Member

    From a grind-exp-as-fast-as-possible-perspective, speed would be the way to go all the time.
    Which is a shame because it usually means that people will ignore the side missions.

    So yeah, basically, this is a proposal to make it as attractive to complete all these side missions.


    I do see your point though, you're not reading it wrong.

    There are no real side missions that have "performance bonuses" for Apollo in the way that there are cams, nydus worms, and civs in EC Company so maybe keep this Perfect Bonus to just EC Co, and in NM only. There are some "performance bonus" tasks in Alpha, but they're required missions, not really side ones.

    EC NM after all (when done with the speed-run-I-don't-care-about-side-missions-style), can be a bigger challenge than the other storylines.

    Shooz has a point in having a time limit for the Perfect Bonus as well btw. Maybe 2 hours max?

    MSluiter also has a point with regards to needing a definition/list of missions that will be needed for this PerfectBonus, but said list probably does not need to be in game.
    I would just leave this as a reward for the NM regulars who want the extra challenge, and be rewarded for taking the challenge.

    As for the Scrap Gas Mission + Coms, they may exist in all storylines but these are, as mentioned, appear randomly. This would mean that it can be a shot in the dark whether Perfect Mode is achieved even with all the preparation and skill. Luck Based so probably a no-no for NotD. I've seen games where these 2 missions do not trigger at all.

    So either change their randomness mechanic or create a way to force them to activate.

    Out of curiosity, I'm also curious like MSluiter and concerned about whether Turrets and Ogilvy/Ivan are needed to for the Perfect Bonus.
  14. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Let's take Easy Company as an example. The first two "missions", Mining and Milbase, are often disregarded until the majority of the spawns have been killed. It is extremely dangerous and difficult to get Performance bonuses on those two missions.

    Not nearly enough to constitute abandoning Speed.

    I didn't intend on Turrets being included, considering it's not a side mission. It's more of an activity if anything, like Ogilvy/Ivan.

    ... As far as I'm aware, EC Cams do indeed show up on the side mission tab, as do Generators.

    Because a lot of the side missions are really damn dangerous, and getting performance bonuses on missions such as Mining or Milbase on Nightmare is even more dangerous (as those require a LOT of skill considering, y'know, low levels and such).
  15. Ramses II
    • Donator

    Ramses II Help, I can't change my title!

    Also, if speed is gives too much more xp/hour than does perfect, this will change nothing.
  16. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Yep. "Perfect" has to give more than Speed by a fair order of magnitude because if it's the same amount, then Speed STILL comes out on top because in terms of efficiency because it's faster.
  17. MSluiter

    MSluiter Member

    It's not. Neither is Delta 1 civ escort or seth or civ truck

    or menoetes or infestors till you kill 1 or worms
  18. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Civilians I'm keeping out of the side missions. Civs are already related to a bonus with LoM, and Civs are not always present (Apollo Sec, for instance).

    Seth is debatable on if he should be included. A properly organized team makes Seth... well, not even difficult. He also grants plenty of bonuses for killing him in the form of ammo, credits, and either a powerful weapon or even more credits.
  19. MSluiter

    MSluiter Member

    comeone if you want this bonus it needs to be EVERYTHING for sidemissions. also gens are not on obj tab either.
  20. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Seth, sure. Turrets and Ogilvy/Ivan? No. They don't grant experience or credits.

    Civs... well, as far as the performance bonus goes (or rather, "mission completion"). I'm aware that Alpha has a separate "Mission Completed" bonus for rescuing a certain amount of civs, and I'd be just fine with that one happening as Alpha doesn't have many performance/ticker related missions.

    For EC, I'd say rescuing at least 30 civs throughout the entire storyline would qualify.

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