This thread is to help Ability fine tune Pathfinder. Left Tree Balance I have been playing pathfinder a lot lately, and I would have to say that his left tree is rather well balanced. The left tree allows him to use the pistol effectively throughout the entire game. He does decent dps against bosses and is a great light/normal zombie killer with the pistol which is perfect because the left tree does one thing, which is buff the pistol, the pathfinder using anything besides the pistol just makes every single one of his talents he put into the left tree useless, but the pistol is buff enough to allow this to happen. So to sum it up, I think the left tree is pretty well balanced the way it is currently. Current Bugs Currently when you get the final skill, aka teir 3 skill, in the left tree, without any points in Shoot to Maim you get level 1 shoot to maim. I tried it once to see if it did anything, and I didn't notice anything. The one time I got Shoot to Maim in the second tier, it acted liked black out, so I just never touched that skill again since the first time I played him. Right Tree Balance I haven't really played the right tree, but Assault Jump was very useful until yesterday when it didn't stun anymore. Assault Jump without jump equals huge risk of death because once that shield is gone its pretty much one hit and you are dead, so please there needs to be some kind of stun or something that allows the pathfinder to get in and out safely. I don't know if this was intended or not, but the Assault Jump no longer does any damage to eggs, any of them. Current Bugs Either once pathfinder assault jumps reach zero or when he gets the ability that makes them refresh faster, the assault jumps stop refreshing completely and will never be able to be used anymore in that game. (Note: This bug did not occur until yesterday, so you may have accidently changed something when adjusting the mechanics of Assault Jump). The Tier 2 ability that is suppose to stun targets doesn't not always stun and does not always apply burn debuff. The tier 1 ability that makes you sprint, makes you stop, aka immoblie, for a good 3 seconds at the end of the effect. Stopping at the end of this ability just doesn't make sense to me at all, which is why I'm posting it as a bug, even though it may not be one. If it is not a bug then I suggest making it so that the pathfinder can move right after he reaches the end of the effect, for something as fragile as the pathfinder to sit still for any amount of time is like pulling the trigger yourself, it is just going to purposely kill the pathfinder. All in all he is a fun class so far that I have enjoyed playing, I would like to beable to random him in other games though because I would like to test his effectiveness in the other modes.