Under construction Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler This a rework for all modes Why you ask? Because it boring as is and players should have more of an incentive to kill worms. If they don't, they will be severely punished. Right now I see many problems with the current changes to worms so to correct this I propose this rework for the worms mission on all modes. New Features ETA now arrives when worms are killed Yay! No more waiting 5 minutes. I propose to end the mission when the worms are dead. I think everyone will agree with this. Makes the game quicker. If you say keep it as it provide a break, I say pause the game. Worms give a ton of global in-game experience This is to make up the in-game experience that players get from the muta wave. (See next point) Muta wave is now optional But optional I mean it's choice if you want the game to end. If teams fail to kill all of the worms, a fuckton of mutas,devs, slashers and Hulks (Suggested by Ghost) spawn to kill the team on the location of the worms (They explode as the sheer number of units coming through them) I'm talking route B Domes Apollo NM spawns. I would prefer it to be an impossible situation for any DPS team to survive. Players at the moment are not punished enough if they do not kill worms. Alpha has the Game over scenario if the Doc escapes. I want this to be the EC ending. *Edit- If one worm remains the spawns won't be as great but still pretty tough. I want to drill home the concept that there are consequences for failing missions. In addition to this; In addition to this; The dropship will be destroyed if players do not kill all the worms Another punishment. Boy, now you've stepped in it now. The ship will 'come in hot' in order to pick up the team. As it does it will be ambushed by air units. The ship explodes and the cargo destroyed. This can happen either A. Offscreen B. When it arrives to the Landing zone. It will be ambushed and destroyed. Hell you can give it weapons but it will be overwhelmed. By the odd chance it arrives. It will take damage and evetually die above the marines. I suggest Giving it priority over. Recruit Mode New Features: Enemies acutally spawn form the worms... nothing worse then making your way back and being cut off by random spawns. Has happened frequently and is unfair IMO. No agrons guarding the worms (Niteshade) Players tend to leave Post-Erebos 1 so to keep the excitement up I propose the following; Killed Erebos one --> Nydus worms appears and/or Meno appears - IF worms are killed : - Ship arrives and drops off the goodies (flare should still be placed). - Spawns stop and no muta/dev wave appears - Generator cutscene starts - If worms are not: - Worms start to spawn devs and mutas (like muta wave but with devs) - Either the ship arrives and is destroyed by mutas on its way to drop zone OR Havnt decided yet - Players defend the ship while it drops goodies (like the colonist truck but in one static location). - Generator cutscene starts ISSUES I FORESEE: -Muta wave gives ALOT of exp, so by killing the worms before the timer runs out, you lose experience.This problem can be solved if the worms grant a bunch of global experience to the marines. -Dev(ground) + mutas(air) = OP - It's a consequence of inaction. Also NOTD is about finding creative solutions to problems. Hell, people may want to farm it but spawn rates will change to suit Mode and Squad dating.