Hey guys! Betcha thought notd2 is completely forgotten haven't you? A few days back me and elCapitane hosted some pub games, so time for another batch of feedback. 1) Lobbies take a LONG time to host. If you think notd1 private game lobbies that last 20 minutes are long, then compare that to at least 30-40 minute long NOTD2 pub lobbies. Unlike usual newbies we were persistent -- we stayed in lobby, watching as players come and go, until we finally got to a playable state. 2) When we got into the game, dRyRain used a crowbar to wipe half of the team. They rage-quit, and the lobby process started all over. After another 30 minutes I gave up hosting. 3) The next day created another lobby, waited "just" 30 minutes, nobody TKed cos I ninjad crowbar first. Was demo tank, captain was medic. Team moved out of starting area, and split up. Some rambos ran straight to civs, while others went in opposite direction. Team further split when civs needed rescue. Banetrains wiped half team, remake. 4) Roughly half the players joined the remake, after waiting for few new faces we started. Went demo + med again. Ninjad crowbar. Told the noobs to stick fucking close. Told the noobs to pay attention to hard-to-see map markers and objectives. Told the noobs to press "b" to use talents that they had no idea about. Successfully got to civs. It was a "holdout" variation, and just as enemies started appearing -- crazy lag turned the game into a slideshow. Watched as team with 2 assaults and a recon was completely helpless against swarms as they were chewing at my fat demo ass. Wipe. Remake. 5) Core players remained, while others dumped the game for something better. Again waited for few new faces. Assigned classes -- whole team went assault DPS, with 1 medic to help out. Ninjad crowbar. Told new teammates to stay close AGAIN. Told the noobs to pay attention to hard-to-see map markers AGAIN. Told the noobs to press "b" to use talents that they had no idea about AGAIN. Successfully got to civs, holdout variation. Laged as hell when a banetrain started pouring in, but since I taken precautions -- team had fucking firepower. Wiped the floor with those banes, lag settled down and we moved out to armory. Took shotguns, flamers. Then we set out to move comm arrays as a single blob of assaults. Assaults are slow, had to stop when 2 teammates couldn't catch up. Got only 4 arrays done, fail. Proceeded to reactor. Melted the boss along with some banetrains. Proceeded to lab, making a small detour to get lasers. Once the lab was done and we were about to exit -- another SLIDESHOW LAG. Much worse than the usual -- impossible to move. After camping for a while and killing some banetrains lag subsided. Moved out of lab as a team, everyone sticked close. Boss appeared and another unplayable lag hit -- team wipe to boss on one side and banetrain on other. Remake. 6) Repeated the whole thing again as in 5th step, but didn't move out of lab. Stayed in chokepoint. Tank dropped in front of us. Boss came, along with huge swarm behind it -- no idea how big exactly cos it was 3-4 FPS at that point. Tank was melted and enemies attacked team -- assaults who lost lives jumped behind teammates that had them. After a while we managed to kill the boss with only 1 casualty. ALL THIS WAS DONE TO BEAT A SINGLE PUB GAME OF NOTD 2. What can I say... 1) Crowbar should not be used to Tk team in 1st minute of the game after 40 minute lobby. 2) Banetrains should not force team to pick all assaults just to handle it. 3) Banetrains should not cause unplayable lag. Seriously, who cares about a game that plays at 4-5 FPS every holdout? 4) Things like "stay close" and "assign talents" shouldn't be explained by anyone except the game. 5) If players need to go somewhere it should be crystal clear to them where that is. So does anyone on development team wants to focus on "important" things like: Bubbles instead of models? Dumb camera panning when someone gets starting area ammo/meds late game? Not working skills like charge? Not working guns like hmg? Just minor annoyances in comparison to a broken game. No pubers will play unless the basic issues are fixed first. Working on similar things Is like designing a nice leather seat for a car that lacks wheels and engine.