Hello, friends. I am here to answer questions. All classes will have non-editable attachments that signify their class. For instance, the Medic will have an additional visor, backpack, and syringe on her arm. The Recon will have a headset and a large satchel. In the new-and-improved credit shop, where you will be able to apply whatever armor pieces you have earned as you feel is appropriate. Each class will be restricted to a handful of armor sets (about 5 per class, including the "basic" set). No class will have access to all armors. Most will be achievement based, but some will be purchased with credits. Players will also be able to trade armor pieces. Banks. Yeah, I would've released an information packet, but I've been busy. Much to do. I'll be posting more on player progression and rewards in the next few days - keep an eye out. They're currently in development. Don't worry, you'll be able to tell what class someone is regardless of what armor they're wearing. The heavy classes are not ready yet. No, the Technician is going to remain. The Heavy classes are Assault, Flamethrower, Demolitions, and Technician. The Engineer, considering that we no longer have to use Rory Swann, is being redone as a Light class. No, Commlink is going to be making animations so everything looks nice and appropriate. Units will even have melee animations, so the Crowbar, Chainsaw, and Fusion Cutter will no longer be "guns".