Discussion in 'NOTD 2 Discussion' started by Commlink, Dec 1, 2013.
Ignore that bit if you'd like, I was just being silly.
i had no idea what you where trying attempting to say to me was a bit out of context and was hoping for you to put it into context was all =).
OP means "Original Poster", or the thread creator. In this case, that is you.
In conjunction with "provided", it means the original poster provided, or rather followed through.
So say, you said you were going to post a sooper seekrit cardboard box sneak animation for Recon's cloak, then someone demanded to see it, and then you posted it
The appropriate response to that post would be, "OP provided!"
ah ok ty ^.^
♥ you, Commie ;D
I have been asked recently about the weapon look style for notd2 beta, these are currently for most part live some just have not been integrated code wise yet. Some have gone thought a few tweaks from this image but not much.
i'll let you guys and girls guess whats what.
This is not all the weapons only a small portion of them.
Gonna take a gander from left to right...
Pistol, SMG, Pump Shotty
Auto Shotty, Hand Cannon, ?
Grenade Launcher, Plasma Cannon
Assault Rifle, Sniper Rifle
Laser Rifle, Plasma Rifle
Over all they look great. Would center laser rifle's butt though. The straight handles kind of throw me off some. Looks funky.
Ok ones you got correct are:
SMG, Pump Shotty, AMR, Auto Shotty, Grenade Launcher, Plasma Cannon, Assault Rifle, Laser Rifle, Plasma Rifle and Railgun.
To answer: the straight handles are so its easier to have them attach correctly in hand. I did in alpha try angled handles, but it became increasingly difficult to align and animate.
I should have mentioned the images are not to scale of each other, they where taken inside the editor and cut out onto a black screen. To give you a better idea of the scale all handles are the same size position, im sure you can start to see how each weapon scales in your mind.
The AMR. On the right side, below the shotty, yes?
Increase the shroud's length down the barrel about 30% of the way down. Increase the length of the magazine along that same axis. AMR generally means long projectile cases, with large bullets.
9mm (9x19) - .40s&w (10×22)- .45 ACP (11.43×23) - 5.45x39 - 5.56x45 - 7.62x39 - 7.62x51 - 7.62x54R - .50 BMG (12.7×99)
(Width of the bore x length of the case, in mm)
(Metric calibers for small arms are usually expressed with an "×" between the width and the length; for example, 7.62×51 NATO. This indicates the barrel diameter is 7.62 mm land to land, loaded in a case 51 mm long.)
To give you an idea...
Another size comparison!
20 oz coke bottle.
"To give comparison, the Barrett M82, weighs 30lbs with a 29inch barrel, and an over all length of 57 inches. That's a four foot, nine inch rifle, that shoots a .50 cal bullet..."
I imagine an anti materiel rifle of the future would be larger, weigh more, and fire a larger in caliber projectile.
Bigger =/= Better.
When you think of the future, things are more efficient. You don't need as large a weapon (Or even projectile) to achieve the same things you did yesterday. If we got bigger and more powerful with an AMR, you might as well be giving them a converted artillery placement made to be fired by an infrantryman on the go.
Which would be cool af, but that's not the point.
When we invent things, such as a new weapon for example, they will never be small and to the max efficient. It takes time for that. Not only is that experimental, but the AMR is not a new concept, and could easily have been refined in century+ that passes from now to then. It may be dated by then, but it could still maintain relevance. Plus, age that 100 years.
(Think of the A10. Best tank killer plane in the world. But that thing is going on 30 years old, I think. Unfortunately, it is getting retired because money. But even now, 30 years after its inception, there were talks of remaking their airframes, but keeping the guns. )
ok bit of a delay in getting this done as it was requested, but im working on the UI as well so multitasking ^.^ as can be seen by the new ammo bar, team ui, menu bar/friends, boss bar, buttons, drop mag and so on. Any ways
Rebel in his model textured Beta state:
Feedback if any below:
I'd also as per the size of the AM Rifle if you play the game and equip it you will know by the size. Also thats not 100% all the weapons i have done, i would say double what was posted but are not yet programmed in i.e. minigun ^.^
The bullets on the bandoleer look like pencils in comparison to the hand. Besides making the bullets look a bit wider, I think it looks great. Rebel is going to be my jelly and jam.
I have an issue with the bandoleer and the bullets as well. Typically, ammo belts worn like that are either for heavy rapid-fire weapons (such as machine guns) or for shotgun shells. In the former case, there are many more bullets, and in the latter case, the shells are shorter and thicker. Here are some examples:
The problem is that, in NOTD 2's lore, the ammunition used by weapons is deliberately described as being contained in modular and universal magazines, excluding specialist ammunition (such as the cartridges that are available to the Marksman) which civilians don't have access to. There wouldn't be much of a reason for an armor specifically designed and used by rebel forces to be carrying around individual bullets.
So, my suggestion is to remake the bandoleer into a pocket belt that has the magazines sticking out. Some examples:
I like it. Gives them a guerilla feel, which I think fits Rebels. Could always be a chest rig. I would provide pictures, but I am on mobile.
Although, if it were me, I wouldn't beat someone up over it. Lore does not have to dictate minor visual aesthetics such as the bandolier, heck, even some antique weapons that don't use modular ammo are more than likely still around.
If you ask me, modular ammo is a recent addition. Modular ammo was adapted to most military weapons, including rocket launchers. After Wilkes gets literally blown away, they reinstitute specific ammos to their more specialty weapons. That means they have a lack of understanding for it. The things it could have been used for were not taken into account. All you need is the launcher and some modular ammo, not even complete rockets, and you are good to go on your terror front.
I would say modular ammo has been around for 10 or so years. Long enough for people to get to know it, but short enough that traditional firearms are still around in bulk. Plus I doubt civilians would have access to modular, so Rebels would have an easier time getting traditional ammo.
Pocket belt can cause problems because of area it gets placed, i examined this when doing the peace keeper back in its alpha version. that's why i went with a radio on the chest and back piece. I will come up with something not to worry that is both practical and relevant.
I'm leaning towards maybe something like a gun holster that goes over the chest side ways with maybe a pistol or something will play with the idea. The ammo belt was just there to illustrate as Stereo mentioned the guerrilla style warfare of the rebels. The idea was that not being part of any military and civilians that have had to fend and scrap together what they could to defend them selves using any materials at there disposal. I will also be doing like 2 other npc looks and feel same with other npcs so that they can be randomly generated rather then have a cloned look and feel.
Neutrino an obtainable armour as well as an npc.
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