Hi all, Getting your feedback before we make some adjustments to weapon balancing as NOTD is in a relatively stable state. Below are some inputs we've received: Weapon Balance Shotgun feels overpowered, become very crucial to commandos/arms assaults. Possibly reduce splash or base damage slightly. SMG just doesnt seem useful these days. Too many high armor enemies (hulks, agrons, stalkers) and not enough light targets to justify it. Unsure how to resolve without buffing it too much on lower difficulties. Gauss vs HK vs Pulse. Fill similar roles. Possibly reduce HK splash, but boost damage and attack speed more. Make it more anti-armor and less anti-hordes. Pulse rifle somewhat already does this same role if you replace Gauss with SMG. HMG may need a minor damage boost to fall in line with barrett/shotgun. Players currently ignore it largely because "it breaks rocks."