NOTD Introduction Write-Up

Discussion in 'Online Operations' started by Ability, May 6, 2012.

  1. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Hi, can someone in the community help with an intro write up for NOTD? This may be used for Map Arcade/Loading Screen/Facebook/website.


    NOTD Aftermath Example:

    NOTD Aftermath is a survival game based on the Warcraft III engine. NOTD Aftermath is inspired by the United States Marine Corps. It has a steep learning curve and a save system to store Marine Experience.

    Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors. This game requires Blizzard's Warcraft III Frozen Throne. NOTD Aftermath is the most frequently downloaded Survival map for Warcraft III.

    Features
    Apart from featuring the standard save/load system to store a player's Experience Points across games, NOTD Aftermath features Close Air Support, Landing Zones, Tinnitus effects, Objective Oriented Experience, accurate military terminology and slang for many equipment, procedures and orders, a third-person camera mode, and a medal system based on meritorious and consistent performance. In order to improve efficiency, the game was coded with extensive use of native JASS functions instead of the layer of functions that are used in the Graphic User Interface(GUI). NOTD Aftermath was awarded the Spotlight Map status by Blizzard Entertainment on 26 May 2006.

    Gameplay
    Since NOTD Aftermath is a custom map, some of the game concepts are very different from the original Warcraft III: Reign of Chaos or The Frozen Throne. The players take on the role of Marines of Echo Company, United States Marine Corps. The player's Marines will gain experience over the course of combat, allowing the player to learn new abilities or improve upon their existing ones.
    Unlike most Warcraft III custom games, players do not share vision with each other. Players rely on minimap pings, audio and text communication in order to organize and carry out tactics. Throughout the game, players find themselves using basic military tactics such as bounding overwatch in order to maneuver through thick forests and heavily occupied areas.

    Game Background
    27th September 2037 - A mysterious viral outbreak in Boston four days before led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city were wiped out. In the 36 hours prior the events of NOTD Aftermath, the US Military has been gaining an upperhand and the outbreak is steadily brought under control. With state borders secured, Marine Expeditionary Units begin patrolling the outlying towns for contamination. Events take a fateful turn when Echo Company finds itself in the middle of the heaviest concentration of unknown entities.

    NOTD Aftermath Information
    There are a total of eleven player selectable classes: Rifleman, Combat Engineer, Flamethrower, Machine Gunner (Pfc.), Navy Corpsman (Pfc.), Designated Marksman (Pfc.), Force Recon (Sgt.), Infantry Unit Leader (SSgt.), Forward Observer (GySgt.), Assaultman (2nd Lt.), Delta Operator (Capt.). These classes become gradually available to players as they progress in ranks, allowing them to build solid fundamentals before using more specialized Military Occupational Specialties. Every Marine is first and foremost a Rifleman.

    Throughout the course of the game, players are also granted the use of friendly Non-player character Marines. In practice, the Grunt and Marksman classes are frowned upon for use in public games. This is a result of the frequency of team killings (TKs) which occur due to accidents and misunderstanding of the abilities by the new players who use them.

    For more information, check out the NotD:AfterMath Information page from the menu on the top of the page.

    Chapters
    NOTD Aftermath is seperated into 3 Chapters, which contain a series of objectives and themes. Some chapters have alternate scenarios that add replayability and variation to the game. Each Chapter lasts an average of twenty-five minutes and a complete game generally lasts one hour and twenty minutes. The newly introduced -sm mode can cut game length to fifty-five minutes.

    Objectives
    The primary objective in the game is survival. Some waves will have optional quests that benefit your squad upon completion. Survival depends greatly on teamwork and personal skills alike. The difficulty of the game scales with various factors such as player rank, total players alive, total starting players, hits taken thus far, kill efficiency, combat responsiveness, and ailments taken. Completion of objectives grant all Players in the game Experience Points. Some objectives are open ended, which others require specific steps in order to complete successfully.
  2. Blaqk
    • Development Team
    • Webmaster/Liaison

    Blaqk NOTD Staff: Bugs, Pugs, and Scruggs

    For those who contribute, this can be of assistance.
  3. Hades

    Hades Member

    Work in Progress

    Introduction:
    Starcraft NOTD is a survival based game.
    It is based on the Warcraft III custom mod NOTD:Aftermath which was inspired by the United States Marine Corps (USMC).

    NOTD Aftermath aswell as NOTD starcraft have several diffulty levels and generally gets harder based on your and your teams skill (rating) and experience.

    Different storyline and classes unlock after gaining experience.
    Later storymodes become more complex and require more teamplay to complete.

    Within each storyline main objectives are displayed which are vital to complete. Optional objectives are a means to gain additional experience, but usually take up more time. Completing storylines grant the player experience. Experience, rating and credit gains vary per storyline, speed of completion and completed difficulty (normal or nightmare).

    Features
    • a save/load system to store a player's Experience Points across games,
    • medal system based on game performance and a variety of ingame requirements

    Gameplay

    NOTD Starcraft is a custom map, its concepts are very different from the its different from the Starcraft II campaign but also its predecessor NOTD:AM. Players will gain experience and can gain additional ranks based on the american army military ranks.

    The players take on the role of rescue squad investigating the outbreak in a remote mining colony. The squad of Marines will gain experience over the course of combat, allowing the player to learn new abilities and talents.

    Players do not share vision with each other. Players rely on minimap pings, audio and text communication in order to organize and carry out tactics. Throughout the game, players find themselves using basic military tactics such as bounding overwatch in order to maneuver through fog of war

    Game Backgrounds:
    NoTD: Aftermath
    27th September 2037 - A mysterious viral outbreak in Boston four days before led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city were wiped out. In the 36 hours prior the events of NOTD Aftermath, the US Military has been gaining an upperhand and the outbreak is steadily brought under control. With state borders secured, Marine Expeditionary Units begin patrolling the outlying towns for contamination. Events take a fateful turn when Echo Company finds itself in the middle of the heaviest concentration of unknown entities.

    NoTD: Starcraft
    Notd Starcraft unlike its predecessor Notd:Aftermath takes place on a remote mining colony named apollo. After years of peace communications between earth and its mining colony break down and an expeditionary force is sent in to investigate.

    There are a total of fourteen player selectable:
    Easy Company (8):
    • Rifleman; Medic; Assault.
    • - No experience required.
    • Recon
    • - Unlocked at Pfc (100)
    • Marksman
    • - Unlocked at Cpl (500)
    • Demolitions
    • - Unlocked at Sgt (2000)
    • Engineer
    • - Unlocked at Cpt(40.000) or
    • - SgtMaj(10.000) with 1600 rating.
    • Commando
    • - Unlocked at LtCol (80.000) or
    • - SgtMaj(10.000) with 1700 rating.
    Alpha Company(+2):
    • Assault is replaced by Flamer
    • Demoltions is replaced by Forward Observer
    • - Unlocked at Sgt (2000)
    Security Team(+2):
    • Assault is replaced by Technician
    • Demolitions is replaced by Chemical Expert
    • Engineer is replaced by Pathfinder
    • - Unlocked at Cpt(40.000) or
    • - SgtMaj(10.000) with 1600rating.
    • Psi Ops replaces Commando
    • - Unlocked at LtCol (80.000) or
    • - SgtMaj(10.000) with 1700 rating.
    Survival Mode(+2):
    • All of the classes mentioned above.

    Throughout the course of the game, players can be granted the use of friendly Non-player character Marines. In practice, the Grunt and Marksman classes are frowned upon for use in public games. This is a result of the frequency of team killings (TKs) which occur due to accidents and misunderstanding of the abilities by the new players who use them.

    Chapters and storylines:

    NOTD: Starcraft unlike its predecessor NOTD:Aftermath has multiple storylines, some of these storylines have different chapters inside of them. Currently there are 4 storylines which require each of the squadmembers to have a certain experience level:
    • Easy Company
    • Easy Company - Nightmare (500)
    • Alpha Company(1000)
    • Security Team (3500)
    • Survival(5000).

    Each of the above can be played in normal or nightmare (-nm) difficulty. On top of these settings built in diffulty modifiers further enhance the game based on the team's squadrating:

    Recruit: A player with lower then 500xp is present.
    Hardened: All players in game have more then 1700 rating
    Veteran: All players in game have more then 1800 rating

    Objectives

    The primary objective in the game is survival.
    Some waves will have optional quests that benefit your squad upon completion. Survival depends greatly on teamwork and personal skills alike. The difficulty of the game scales with various factors such as player rank, total players alive, total starting players, hits taken thus far, kill efficiency, combat responsiveness, and ailments taken. Completion of objectives grant all Players in the game Experience Points. Some objectives are open ended, which others require specific steps in order to complete successfully.

    For more information, check out the NotD:Starcraft wiki for more Information. And ofcourse the webpage: www.notdstarcraft.com

    Version info:
    - Updated change around commando and psi ops for sec team. (blaqk)
    - Fixed the replacments of assault and demolitions in sec team and updated survival classes. (Ramses II)

    TLDR: This is just my attempt to write down a introduction, i would apreciate any help to improve what i wrote
    or help pointing out mistakes made.
  4. Ramses II
    • Donator

    Ramses II Help, I can't change my title!

    May want to check your facts there...
  5. Blaqk
    • Development Team
    • Webmaster/Liaison

    Blaqk NOTD Staff: Bugs, Pugs, and Scruggs

    Word choice or backward.
  6. Hades

    Hades Member

    Rather then pointing out i'm wrong you could help me get it right?
    I wrote this part with the character selection on each mission open.
    With all of the classes mentioned above i refer to all 14 classes:
    [attachment=936]
    Can you please explain your comment?
  7. ArcturusV

    ArcturusV New Member

    I think what he means is that you might as well just say:

    Survival Mode:

    All of the classes are unlocked.



    Which is a bit more elegant and hits the point dead on.
  8. Hades

    Hades Member

    Yea i just figured out i made a mistake on the sec team changes and already updated it.
    Forgot tech and chem expert are available in sec.
  9. Ramses II
    • Donator

    Ramses II Help, I can't change my title!

    Besides that it looks good to me. Nice job!
  10. Clown
    • Donator

    Clown Well-Known Member

    Introduction:
    Night of the Dead (NOTD) is a zombie survival game based on the Starcraft II engine and inspired by the United States Marine Corps (USMC). NOTD features tiered campaigns, multiple difficulty levels, and an immersive player experience. Work with your squad while surviving horrific odds in order to successfully complete your mission.

    Features:
    Apart from utilizing the native bank system to store a player's lifetime Experience Points NOTD features 14 unique Marine Classes, deeply customizable Player Incentives, Directed Mission Objectives, accurate military terminology, third-person camera mode, and a medal system based on meritorious and consistent performance. Something about how the map is coded espeshul and stuff. Or why the map is unique in the SCII survival market - lore? community? aesthetics? whatever.

    Objectives:
    The primary objective in NOTD is survival. Some waves will have optional quests that benefit your squad upon completion. Survival depends greatly on teamwork and individual skills alike. The difficulty of the game scales according to a number of factors, including player rank, total players alive, total starting players, hits taken thus far, kill efficiency, combat responsiveness, and ailments taken. Some objectives are open ended, while others require specific steps in order to complete successfully. Completion of overall mission objectives grants all surviving players permanent Experience Pointsand Lifetime Credits.

    Gameplay:
    Since NOTD is a custom map, some of the game concepts are very different from the original Starcraft II or Starcraft II: Heart of the Swarm. New players take on the role of Marines in the Easy Company campaign as the squad is sent to investigate the Apollo Moon Mining Colony. The Alpha Company and Apollo Security Team campaigns, unlockable after accumulating ingame experience, investigate events prior to Easy Company's arrival. Each campaign is a fully featured campaign with unique bosses, specialized Marine classes, and distinct player rewards.

    Players can initially select from three classes - Rifleman, Medic, and Assault. As Experience Points accumulate, additional classes are unlocked, including Recon, Marksman, Demolition, Technician, Flamethrower, Forward Observer, Chemical Expert, Pathfinder, Combat Engineer, Commando, and Psi Ops. The player's Marine will accumulate ingame experience over the course of combat, allowing the player to learn new Talents as the Marine levels and improve existing Talents. In addition, NOTD's Inventory System allows players to utilize a large variety of items ranging from weapons and ammunition mods to stat modifiers and Occular Implants... the better to see zombies with. Certain ingame objectives and bonuses grant bonus Experience Points and Lifetime Credits.

    Unlike most Starcraft II custom games, players do not share vision with each other. Players rely on minimap pings, audio and text communication, and ingame cues in order to organize and carry out mission objectives. Throughout the game, players are guided through the use of basic small squad tactics, such as bounding overwatch in order to maneuver through thick forests and heavily occupied areas. Maintain proper squad discipline and watch the application of overwhelming firepower put down the zombie horde.

    Game Background:
    Later.

    NOTD Information:
    For indepth gameplay information, please check out the NOTD Wiki. To get in touch with the extensive NOTD community, register on the forums.
  11. Clown
    • Donator

    Clown Well-Known Member

    Just reworded the copy a little.

    Introduction:
    Night of the Dead (NOTD) is a zombie survival game based on the Starcraft II engine and inspired by the United States Marine Corps (USMC). NOTD features tiered campaigns, multiple difficulty levels, and an immersive player experience. Work with your squad while surviving horrific odds in order to successfully complete your mission.

    Features:
    Apart from utilizing the native bank system to store a player's lifetime Experience Points NOTD features 14 unique Marine Classes, deeply customizable Player Incentives, Directed Mission Objectives, accurate military terminology, third-person camera mode, and a medal system based on meritorious and consistent performance. Something about how the map is coded espeshul and stuff. Or why the map is unique in the SCII survival market - lore? community? aesthetics? whatever.

    Objectives:
    The primary objective in NOTD is survival. Some waves will have optional quests that benefit your squad upon completion. Survival depends greatly on teamwork and individual skills alike. The difficulty of the game scales according to a number of factors, including player rank, total players alive, total starting players, hits taken thus far, kill efficiency, combat responsiveness, and ailments taken. Some objectives are open ended, while others require specific steps in order to complete successfully. Completion of overall mission objectives grants all surviving players permanent Experience Pointsand Lifetime Credits.

    Gameplay:
    Since NOTD is a custom map, some of the game concepts are very different from the original Starcraft II or Starcraft II: Heart of the Swarm. New players take on the role of Marines in the Easy Company campaign as the squad is sent to investigate the Apollo Moon Mining Colony. The Alpha Company and Apollo Security Team campaigns, unlockable after accumulating ingame experience, investigate events prior to Easy Company's arrival. Each campaign is a fully featured game with unique bosses, specialized Marine classes, and distinct player rewards.

    Players can initially select from three classes - Rifleman, Medic, and Assault. As Experience Points accumulate, additional classes are unlocked, including Recon, Marksman, Demolition, Technician, Flamethrower, Forward Observer, Chemical Expert, Pathfinder, Combat Engineer, Commando, and Psi Ops. The player's Marine will accumulate ingame experience over the course of combat, allowing the player to learn new Talents as the Marine levels and improve existing Talents. In addition, NOTD's Inventory System allows players to utilize a large variety of items ranging from weapons and ammunition mods to stat modifiers and Occular Implants... the better to see zombies with. Certain ingame objectives and bonuses grant bonus Experience Points and Lifetime Credits.

    Unlike most Starcraft II custom games, players do not share vision with each other. Instead, utilization of minimap pings, audio and text communication, and ingame cues help players organize and carry out mission objectives. Throughout the game, players are guided through the use of basic small squad tactics, such as bounding overwatch in order to maneuver through thick forests and heavily occupied areas. In NOTD, the first rule is scoot, then shoot. Maintain proper squad discipline and watch the application of overwhelming firepower put down the zombie horde.

    Game Background:
    Later.

    NOTD Information:
    For more NOTD gameplay information, please check out the NOTD Wiki. Join Starcraft II channel NOTD to find games, chat with active players, and ask for advice. To get in touch with the extensive NOTD community, register on the forums. What are you waiting for?

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