NOTD Development News

Discussion in 'Announcements' started by Ability, Feb 8, 2012.

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  1. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    This closed thread will share regular development updates.

    Pathfinder's basic talents are structurally ready and will be live next patch. It will take 1-2 months to fix, complete and balance the talents.
  2. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Fixed several bugs. Will upload a new patch on Tue night.
  3. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    We'll be uploading an optimized inventory system for stress-testing today. This should minimize the issue with unresponsive commands.

    Technical Explanation
    Old System - there was a global 0.25 sec wait for each inventory manipulation as threads needed to fire properly (it's not instant as SC2 takes some time to execute the thread - it's not something we can influence. Lower wait meant consistently missing items). If any player spam clicks within 0.25 secs, nothing happens (lost commands).
    New System - Player specific queue system. When you use an item - it may take 0.1 - 0.3 secs to fire (depending on how fast SC2 executes). At the end of the thread, the next command is ready for firing. This means we have the potential to speed up responsiveness and also ensure no commands are missed as it's a queue system. Also, each player should now fire their inventory threads independently. Net, happy face...in theory. We've tested locally and it works okay.

    Why can't we use a default inventory system?
    We're a cooperative game and there will be times you need to use ally/leaver toons. Default ones has some issues with using other people's inventory. There's a lot more technical issues with it and also the rules we've put in place for inventory manipulation that may not make sense in a standard system. The only drawback is that we won't have Right-Click functionality.

    What's the worst that could happen?
    A faulty inventory system could instigate global riots as people start losing items (there's a fan fiction idea for Nicarco). But the world is ending on 21 Dec 2012 anyway.
  4. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    X1 Guardian Changes
    The Engineer's X1 Guardian was providing too much damage relative to the effort required to maintain it. Read Niteshade's thread for rationalization: http://www.notdstarcraft.com/forum/show ... hp?tid=134

    Interventions Taken
    1. Base X1 attack speed reduced. In place, we've added a new 'Targeting Computer' ability that enhances its attack speed for 10 seconds. Good players will maintain, if not enhance, their X1 damage potential with right usage at appropriate times. It will be a bit more challenging to spam indefinitely due to its energy requirements.
    2. Base X1 move speed reduced. Realistically, its Turbo ability was rarely used and we wanted to ensure players use this in sticky/kiting situations. We've also reduced Turbo's energy cost slightly.
    3. Base X1 energy regeneration down slightly. Shell mode now also improves energy regeneration in observable ways, and the HP regen rate has been improved slightly. The intent is to drive more Shell mode usage during intervals to regenerate the X1 for combat use.

    We'll closely monitor the changes and make balance changes where needed. Net, can the X1 still do crazy damage? Yes - if you micro it consistently well. For players who are more fire and forget, the X1's damage potential is now closer to the rewards/effort range of many other abilities.
  5. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    I need to slow down the pace of development. The more we try to meet expectations, the higher the expectations get and we are just setting ourselves up for failure. Even when we fix key things, we just get more requests to do more or additional complaints about how X isn't perfect yet. It creates burn out. We're also going to spend more time hashing decisions to create more buy-in and a more coherent development flow as part of this.

    We've come to a phase of development where NOTD has matured. The old method of fast-driving development no longer works. It's delivered what we have today and the next step requires something else. XaVi will also be crafting the story in greater detail soon and we have carve out certain missions already made and recreate some to fit the story he has.
  6. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    We've been getting PMs from time-to-time to help restore lost bank files due to hard disk crashes, etc. Unfortunately, we need to set in principle that we cannot respond to these requests. It's important that people bank up their bank files regularly and also in off-site locations like your email account and/or pendrives.

    Bank backup link:
    http://www.notdstarcraft.com/forum/show ... hp?tid=156
  7. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    New patch will be uploaded this weekend - hopefully SEA will be patched in with the latest version by then too. Key updates:
    - Early draft of Chem Expert live for testing in Survival
    - Bug fixes
    - Skill vs. luck balancing
  8. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    In addition, some minor sequence changes will be live next patch in Sec Team storyline that require bug testing.
  9. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Crater Effect in most explosions removed
    Over the past few months, we've got feedback that the craters were creating too much FPS drop for players with slower PCs. We're going to remove the craters because they take away more from the game than they add at this stage. We need to balance aesthetics with performance.

    Testing on my PC (using Ultra settings):
    Base FPS: 50-70 FPS
    5 Fire Missions (w Craters): 35-40 FPS
    5 Fire Missions (no Craters): 45-60 FPS

    * Performance differences vary from PC to PC
  10. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Chem Expert Updates
    Chem Expert will be live in Sec Team storyline by next weekend for storyline balancing. We're still doing testing and the latest patch should see some improvements and stabilization. Due to the high quantity of venom that gets spread into the team, we've decided to test having an innate Anti-Venom ability on the Chem Expert. It's base Shields have also been improved from 20 to 35 due to its need for situational proximity with enemies and also slower base MS. We've also fixed some bugs which were causing undue Friendly Fire. Tooltip warnings on FF are also more clear now.

    Technician Updates
    Some fine-tuning on the Technician has also been made:
    1) Bogey Beast: Added the ability to switch between AM rounds (single-target and high damage) and HE-F rounds (AOE damage with Open Wound stacking) to improve its versatility. Base energy cost has also been reduced from 80 to 60.
    2) Maintenance Drone: Drones are now permanent and synergize with the turret for vision. We've also removed its ability to deal damage to structures for balance reasons (cheesing Domes in Sec Team B).
    3) March of the Machines: Removed the attack queue system and the player needs to pay constant attention otherwise a manual override to attack allies may fire.
  11. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

  12. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Will upload new patch by wed night. Making some minor commando, chem expert, engineer, pathfinder and technician changes/rebalancing.
  13. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Map will be with Earendil for a few days. Will need more time on Delta tree.
  14. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

  15. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Will target to publish next patch by this Sunday. Focus is on further building the delta tree.
  16. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Fixed Gravity Grenade
    Units under effect will now get pulled in. Units can still attack and be attacked. Players can also continue using abilities. E.g. You can Sprint out of the gravity suction as well.
  17. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Fixed a number of bugs and some polishing updates made. Map will be with Earendil until mid-week. Next patch will be published next weekend. Aiming to get Razor Tripwire done with some help by Peera hopefully.
  18. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    NOTD has reached the physical script limit (triggers) on StarCraft 2. This is due to the significant story content, side missions, talents, abilities and scripted events. To proceed further, we will need to optimize all our script.
  19. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Mini Marines at EC Mine
    I've updated the mini marines in EC Mine to be individual characters based on inputs from Kithrixx. They each also use a different basic weapon - Gauss/Flamer/Marksman - to illustrate the basic effectiveness of core weapons in different situations to newbies. Over time (map script limit permitting), we'll also use these characters to provide guidance/tips in a more story-driven way (as long as the units live). The names of the units are homages to certain people:
    Irvin - Director of Empire Strikes Back, by far my favourite Star Wars movie
    Brooks - Author of World War Z, a book I really liked and used for research
    Stallans - To Blaqk for all the work on the website already done and to come, and for toughing it out in real life
  20. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Tough week personally. Mom will also be at my place from Thursday to Tuesday. Will upload a new patch on Sunday/Monday. This will be more of a maintenance patch to make quick updates and fix simple bugs. Have been working the background to mainly clear up inefficient/unnecessary code due to our script limit.
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