NOTD Change Log

Discussion in 'Announcements' started by Ability, Feb 5, 2012.

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  1. Ability
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    Ability NOTD Creator

    - Survival mode updated. Quantity of spores for each wave of creep reduced from 10 to 7. Creep size increased from 2x2 to 5x5.
    - Medic's Nano-Shock Level 3 stun duration increased from 2 to 2.25
    - Zeus and Leto HP increased from 2500/4000 to 3000/5000
    - Zeus and Leto rebirth timer reduced from 5 to 4 seconds
    - Targeting Computer attack speed buff increased from 20% to 25%
    - Engineer's X1 Guardian base attack speed improved from 1.4 to 1.3
    - Optimized Team UI Periodic Update. Removed redundant checks and increased update interval from 0.25 to 0.35 seconds. (Miracle)
    - Hits Taken and Damage Taken counts now display as red in Team UI to visually signal to players that those are undesirable stats. (Miracle)
    - Fixed an issue with ailment text still appearing on Team UI after ailment is cured
    - Magazine cost from shop reduced from 15 to 10 Credits
    Last edited: Jun 6, 2014
  2. Ability
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    • NOTD Creator

    Ability NOTD Creator

    - Optimized Team UI. Many UI creation triggers removed and moved to UI module. (Miracle)
    - Huggers will no longer spawn in Recruit Alpha Company or Recruit Sec Team (Blaqk)
    - Ambient Stranglers removed from Recruit Security Team (Blaqk)
    - All shops disabled in Recruit Alpha Company and Recruit Security Team (Blaqk)
    - HMG, Stinger, L3, and SMG removed from recruit Alpha Company spawns. Additional UA420s, Pulse Rifles, and Laser Rifles will spawn in their place (Blaqk)
    - HMG, L3, and SMG removed from recruit Security Team/Survival spawns. Additional UA420s, Pulse Rifles, Shotgun, M45s, and Laser Rifle will spawn in their place (Blaqk)
    - Recruit Survival ends at Wave 20 (Blaqk)
    - Field Nexus now has the correct animation walkspeed
    - Engineer's Boom! Headshot updated. Cooldown reduced from 15 to 12 seconds. Energy cost increased from 15 to 20.
    - Damage increase from X-1 Guardian leveling increased from +3.5% to +5% each level
    - All Classes now have in-game unit descriptions
    - Protoss race renamed to UGC Marines
    Last edited: Jun 9, 2014
  3. Ability
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    • NOTD Creator

    Ability NOTD Creator

    - Medals UI is optimized (Miracle)
    -- Now uses percentage to represent progress instead of squares
    -- Progress of all medals under level 10 are green
    -- Progress of all medals level 10 or higher are yellow
    -- Progress of Medal of Honor is always gold coloured
    - Zeus/Leto updated. Respawn mechanic now works in all difficulties. Maximum respawns set at 2 for Recruit and 4 for all other difficulties.
    - Engineer's It's Me Again damage buff increased from 5/10/15% to 7/14/21%
    - X1 Guardian updated
    -- Damage bonus to Massive increased from 4/6/8 to 6/9/12
    -- Max Shields increased from 5 to 5/10/15
    -- Shell Mode energy cost reduced from 5 to 0
    -- Level 3 HP increased from 200 to 225
    - Chem Leak Mission Rewards Updated
    -- Magazine drops increased from 5 to 8
    -- Nightmare Mode XP award increased from 8 to 12 XP
    - Increased ambient spawns of basic zombies slightly in Alpha Company storyline
    - Corrosive Acid maximum stack increased from 5 to 10
    Last edited: Jun 13, 2014
  4. Ability
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    Ability NOTD Creator

    - Engineer's Overdrive cooldown reduced from 60 to 45 seconds
    - Alpha Company Armory sequence updated. (NiteShade)
    -- Several Apollo gates now unlock to improve flow of zombies and help game performance
    -- Spawn intervals increased to make Nightmare mode more manageable
    -- Agrons are now less likely to spawn on top of Marines
    -- Some debris removed to improve zombie flow
    - Field Aid Medic updated
    -- Nano-Weave energy cost reduced from 30 to 25
    -- Nano-Weave cooldown reduced from 10 to 8 seconds
    -- Restoration energy cost increased from 25 to 30
    -- Restoration buff duration increased from 5 to 7 seconds
    Last edited: Jun 14, 2014
  5. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Fixed typos on X1 Guardian ability tooltip
    - Number of Wraiths reduced in EC Dropship sequence (replaced by Gargoyles)
    - Corrosive Acid maximum stack reduced back from 10 to 5.
    - Fixed UI related display issues
    -- Expeditionary medal progress is now shown correctly
    -- Missing information for English client is now shown correctly
    -- 8th player on Team HUD should now not overlap with buttons below
    - NOTD now uses Chinese logo on CN
    - Save button added. Improvements needed over several patches. '-s/-save' command will still remain for redundancy until players are familiar with new button.
    - X1 Guardian's main attacks can no longer cause Madness
    - Engineer now has Reinforce innate ability. Gives target mechanical unit +5 Armor for 1 minute. 20 energy cost and 3 second cooldown. Does not stack. Will be built and calibrated over several patches.
    - Predator spawning invulnerability period increased from 4 to 8 seconds
    Last edited: Jun 16, 2014
  6. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Moved Timer window up slightly to fix overlap with Team UI (Miracle)
    - Pathfinder portraits in Team UI updated (RoboMonkey)
    - Chem Expert portraits in Team UI updated. Pending minor artwork update for Desolator tree portrait. (RoboMonkey)
    - Technician base portrait in Team UI updated. Pending artwork for Tier 3 portraits. (RoboMonkey)
    - Corrosive Acid ability removed from Wraith. We will re-evaluate how we can bring this mechanic back to an appropriate unit.
    - Wraiths no longer appear in Alpha Company ambient spawns in Recruit Mode
    - Squad XP HP scaling updated. 2400/2300/2200 Rating HP adjustment reduced from +1.15/+1.05/+0.9 to +0.95/+0.9/+0.8
    - Updated Engineer's Static Field icon (it was using the same image as Energy Battery in the past).
    Last edited: Jun 23, 2014
  7. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Stats UI optimised (Miracle)
    -- Fixed bug where weapon mods available is not displayed correctly
    -- Added new label on weapon mod panel to keep track of mods purchased
    -- Performance should increase, more tests needed
    -- New sound effect when modding weapon
    - In game text changes (Miracle)
    -- Lifetime Color Customization is now named Marine Color (Permanent)
    -- Lifetime Customizations is now named Permanent Upgrades
    -- More missing Chinese translations added
    - Shop changes (Miracle)
    -- All items require 5000XP to buy, as intended
    -- Purchases now do nothing if you do not meet requirements
    -- Credits Remaining message only shows up if you successfully purchase item
    - Zeus/Leto respawn should now work correctly. Requires testing.
    Last edited: Jul 4, 2014
  8. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Storyline selection screen updated (Miracle)
    -- Added mode selection buttons: Normal/Nightmare/Hell (Hell mode not yet implemented)
    -- '-nm' command will remain for the time being for redundancy
    -- Auto storyline select if host(s) are AFK for too long (30s), defaults to non-NM Easy Company
    - Fixed a number of issues related to save buttons showing up in cinematics (Miracle)
    - Fixed text display length issue for Stats UI, further testing required (Miracle)
    - Fixed a number of issues related to new shop system (Miracle)
  9. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Fixed an issue where nightmare mode can be accessed without 500 XP requirement (Miracle)
    - Players will no longer be auto-kicked if they have less than 12 kills after Wave 2 in Sec Team storyline. (zXr)
    - Ban List size increased from 500 to 1000. We have now under 400 banned Banks with almost half from China server.
    - L3 Grenade Launcher changed (Miracle)
    -- Ammo usage increased from 3 to 5
    -- Armor reduction increased from 1 to 5
    -- Friendly fire damage increased to 80 (reduced by armor)
    -- L3 can now be affected by weapon mods and ammo damage modifiers
    Last edited: Jul 13, 2014
  10. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Class UI optimized (Miracle)
    - Start of boss AI fix, requires testing (Miracle)
    - Storyline XP locks returned. Sec Team storyline XP requirement reduced from 3,500 to 3,000 XP.
    - Demolition's Retrieve Mines will no longer remove Predators (Stereo)
  11. Ability
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    Ability NOTD Creator

    - Improved difficulty selection buttons
    - Fixed nightmare being selectable in a newbie (At least one player < 500 XP) game
    - Fixed a pathing issue with Apollo Gate North East (allowing a Marine to pass the blocked gate)
    Last edited: Aug 24, 2014
  12. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Class selection UI fix on the following features:
    -- Some class names such as Flamethrower
    -- Current rank text display next to player name
    -- Next promotion text
    - New in-game portrait artwork for Chemical Expert and Technician. (RoboMonkey)
  13. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Fixed a critical issue that caused the game to freeze after Blizzard's latest patch (ArcanePariah)
  14. Ability
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    • NOTD Creator

    Ability NOTD Creator

    - Fixed typo on hacker check text string (stanK)
    - Adjustments made to hacker check conditions (stanK)
    - Fixed a bug where OSOK Level 3 may not have permanently killed Immortals. (squish)
    Last edited: Oct 31, 2014
  15. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Raised Engineer's xp share from 0.28 to 0.35. (Blaqk)
    - Temporary fix on Sec Team crash bug. Root cause is still being investigated for a long-term fix. (Blaqk)
  16. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Updated models for Technician, Commando, Marksman, Rifleman, Forward Observer, and Medic (Blaqk)
    - Confirmed fix for Sec Team crash (Blaqk)
    - Fixed bug that allowed a Recon to cloak Mad Spark (Blaqk)
    - Overhauled enemy classification and armor to be more logical (Blaqk)
    - Minor adjustments to item drops to fit spawn timing (Blaqk)
    - Very minor pathing adjustments in Airlock (Blaqk)
    - Replaced Parasite Hex with a VERY toned down BBQ in Recruit mode (Blaqk)
  17. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    - Synced patch notes version with actual game version (Blaqk)
    - Removed M5 from game (Blaqk)
    - Updated GPR and UA420 (Blaqk)
    - Raised Hit Par for Alpha Company to prevent near-guaranteed rating loss (Blaqk)
    - Fixed Baneling damage (Blaqk)
    - Minor tweak to Assault's taunt to make it less overshadowed by I'm Your Father (Blaqk)
    - Taunt and IYF no longer disappear from command card (Blaqk)
    - Doodad and pathing updates (Kithrixx)
  18. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    -Fixed Devastator damage losing bonus to massive (Blaqk)
    -Hopefully fixed Eos reinforcement AI (Blaqk)
    -Fixed a couple of spots where items could drop but not be retrieved (Blaqk)
    -Updated M45, SMG, HMG, and Barrett per planned updates (Blaqk)
    -Further changes to prevent Metabolic Shutdown and eliminated spooky icon (Blaqk)
    -Removed Corrosive Acid from Devourers outright (Blaqk)
    -Minor pathing updates and removal of an old cheese fix (Blaqk)
    -Mercy rocks added at Armory (Blaqk)
    -Minor QoL changes (Blaqk)
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