Congrats Lucid for being the 1st person to be banned from NOTD - for 1 minute. Thanks for volunteering! Intro to Ban System On a more serious note, NOTD now has a working ban system. This will NOT be listed in Change Log for now. We don't want people to start having discussions about who should be banned etc - at least not the general public. This will be a tool used by Black Ops for now. Eventually the public will know about it, but not now. We need to have a discussion on policy and iron out all kinks/possible abuses/loop holes before this is announced formally. The ban system in NOTD should be used more as a last resort deterrent (i.e. nuclear arsenal) than something we casually impose on people. It takes manual intervention on the developer's end to build this in, and just creates bad blood and animosity when used excessively and inappropriately. Who Should Be Banned? I have a strong preference against banning ALL hackers. It just takes too much time and is too extreme - similar to how you won't sentence all criminals to the death penalty. It needs to be commensurate with the level of grievance they cause to the community as a whole. Sometimes the threat of action is enough of a deterrent. This is a tool for the Black Ops to use judgment - there are no hard and fast rules. How Will It Work? To ban a target, you need to be in a game with the individual and type '-id'. This lists all the player's SC2 IDs. Then, report it to the Black Ops forum and if it's a genuine issue, the person will be added to the Ban List. Duration and all that details - it's up for discussion. Please keep in mind that you want a solution that doesn't tax too much of the developer's time. Banlists don't add any new value to a game. It's just a hygiene factor. After a player is added to a ban list, they are NOT automatically banned from all games. Instead, the current mechanic is for you to type '-banrun' to check and ban all listed individuals. Again, this allows players to use judgement. For now, I would prefer that only Black Ops players be able to use '-banrun', to minimize abuse. To identify you, I need your SC2 ID (type -id to get it) so that I can add you to the Black Ops list. What Now? The system needs a lot of policy making to ensure it advances the community and not turn into a potential distraction from growth. We've seen examples of banlists splitting people apart and just ruining the atmosphere of some games. Brainstorm here and share genuine concerns. NOTD has lived without a ban list for 2 years. It doesn't NEED one. It's a useful deterrent, but not a must have.