NOTD 2: User Interface lucket teh culurs! I am pleased to announce that Sym has finished both the HUD and the Team Bar for NOTD 2, and we will be implementing them as soon as we find the time. Now, the HUD you've most likely seen already, and the updates are mostly just tweaks such as moving the Equipment Bar closer to the Inventory and other minor adjustments. The most notable addition is the Team Bar, which works a little differently from how it does in NOTD. First of all, the viewing players' box is larger than that of their companions and situated at the top. This is to aid players in keeping track of themselves. The remaining teammembers will be listed in sequential order below. The displayed portrait will not necessarily correspond to whatever class the players have chosen, as Custom Portraits will be "a thing". The sidebar to the left of the Portrait box will contain two things: the player's current Rank and the player's Class Icon. Class Icons, as you may have guessed, will be symbols that identify the player's current class and will change to reflect what Tier 3 ability they may have chosen. Shields will be a listed value, to help keep track of the individuals that happen to rely on them heavily. Mousing over the rank icon will list the player's experience, rating, and games played. Mousing over the class icon will list how many points the player has put into each tree. Clicking it will show that player's talent selections. Mousing over the portrait will show how many hits, kills, damage taken, and SCII ID. Ailments that the player may have will be listed on the portrait. Clicking on the player portrait will center your view on the player's character. Clicking on a team member's portrait will highlight them in-game with a glowing outline for you. I'll answer any questions you fine folks may have about the UI's planned functionality if you have any.