NOTD 2: The Marksman Frontpage'd because so many have been waiting for it I could put a bunch of stuff here about why I made certain decisions but there’s a 100% chance that someone is going to be mad about the updates so I’m going to save time and just say “if you have any questions about why I did [thing], ask and I will explain it.” I intended to be on vacation for a much longer time but as it turns out I finished the majority of the Marksman update in my sleep one night and decided that I might as well finish it. Class Name: Marksman Class Biography: UGC Marksmen are soldiers who are chosen for their ability to provide accurate fire at all times. Class Stats: Same as NOTD. Class Soundset: Ghost (Placeholder) INNATES Ability Name: Marksmanship Ability Button Description: (Toggle ON) Reduce Attack Speed by 50% to gain a 100% Critical Hit chance. (Toggle OFF) Return Attack Speed to normal values, but lose 100% Critical Hit chance. Ability Cost: None Ability Cooldown: 4 Seconds Ability Filters: Self Effect: See Button Description. Transient: Yes Hotkey: H Ability Name: Eagle Eye Ability Button Description: All UGC Marksmen undergo surgery to enhance their eyesight, granting them perfect Detection. Effect: Marksman has a global Detection radius, allowing them to see invisible or burrowed units regardless of how far away they are. They still require sight of the units, however. - ASSASSINATION - Assassination has been turned into what is almost entirely a caster class, and OSOK got nerfed. Mono is WAY more powerful and prominent as a result, though. TIER 1 Ability Name: Monofilament Cartridge Ability Description: Damages and stuns all ground units in a line. Level 1: Deals 600 damage and stuns for 2 seconds. Level 2: Effect width increased from 0.5 to 1.0. Level 3: Range increased from 6 to 10. “Energized monofliaments will go through literally anything, so be careful where you point that thing.” Ability Button Description: Deals 600 damage to ground units in a line and stuns them for 2 seconds. Monofilaments can damage allied units. Ability Cost: 20 Energy Ability Cooldown: 16 Seconds Ability Filters: Ground Ability Range: 6/10 Effect: See Button Description. Ability is not available if the Marksman Rifle or AM Rifle is not equipped. Transient: No Hotkey: Q Ability Name: Hotshot Cartridge Ability Description: Deals high damage to a single target after a short aim time. Level 1: Marksman Rifle: 500 damage, AM Rifle: 1000 damage Level 2: Ability range doubled. Level 3: Aiming period reduced to 1 second. “One and done, that's what I say.” Ability Button Description: Deals [damage] to a single target after a 2 seconds/1 second. Ability Cost: 10 Energy Ability Cooldown: 6 Seconds Ability Filters: Enemy, Non-Structure Ability Range: 30/60 Effect: See Button Description. Ability is not available if the Marksman Rifle or AM Rifle is not equipped. Transient: No Hotkey: W TIER 2 Ability Name: Ruthlessness Ability Description: Provides bonus damage on the next attack after killing an enemy. Level 1: Increases Weapon Damage by 50%. Level 2: Also increases Ability Damage by 50%. “Killing is easy when you've done it before.” Effect: See Ability Description. This buff only applies to their next damaging effect and is consumed afterwards. Only one Ruthlessness buff may be applied at a time. Ability Name: Death From Afar Ability Description: Gain bonus Weapon and Ability damage based on distance from the target. Level 1: 1% bonus damage per 1 range, grants the Scope ability. Level 2: 2% bonus damage, Scope reveals a larger area and has a shorter cooldown. “Distance from the frontlines creates the illusion of safety. Shatter that illusion.” Effect: Passively increases all damage dealt by 1%/2% for each 1 point of distance between the target. Also grants the Scope ability: Ability Name: Scope Ability Button Description: Reveal a 4/6 radius area and double weapon and ability casting ranges for 10 seconds. Ability Cost: 10 Energy Ability Cooldown: 12 Seconds/8 Seconds Ability Range: Global Effect: See button description. Of note that the bonus range for the weapon equipped is just a unique numerical range buff based on what weapon the Marksman is using when Scope is used. Transient: Yes Hotkey: T TIER 3 Ability Name: Headhunter Ability Description: Upgrades Hotshot Cartridge with additional damage and effects. Level 1: Increases damage by 50%, instantly kills non-heroic targets, and reduces cooldown by 2 seconds. “Heads are fragile, so shoot them. Saves ammo and time.” Effect: Increases Hotshot Cartridge's damage by 50% (for both the Marksman Rifle and AM Rifle versions). Non-heroic targets die instantly to Hotshot Cartridge. Ability Name: Heartbreaker Ability Description: Upgrades Monofilament Cartridge with additional damage and effects. Level 1: Adds 1.5% Current Health damage, the ability to hit air units, and a 50% cooldown reduction. “As if murder-string wasn’t scary enough, now we’ve got murder-ribbons. Whatever happened to normal bullets?” Effect: Adds 1.5% Current Health damage to units hit by Monofilament Cartridge. Monofilament Cartridge can now hit air units in addition to ground units. Reduces Monofilament Cartridge's cooldown to 8 seconds. - SKIRMISH - On one hand, I lowered the skill floor pretty significantly. On the other hand, I raised the skill ceiling as well. This translates to bad players being significantly worse and good players being significantly better. TIER 1 Ability Name: Close Quarters Combat Ability Description: Gain bonus Weapon Damage based on target proximity. Level 1: 30% bonus damage when within 3 range. Level 2: 60% bonus damage when within 2 range. Level 3: 90% bonus damage when within 1 range. “Long distance accuracy doesn't help if they’re in your personal space.” Effect: Provides the following Weapon Damage bonuses: 30% bonus when attacking a target within 3 range. 60% bonus when attacking a target within 2 range. 90% bonus when attacking a target within 1 range. Close Quarters Combat only increases damage dealt to the main target and does not increase splash damage. Ability Name: Shadowstep Ability Description: Gain superhuman speed for 2 seconds and spread 50% of the bonus to nearby allies. Level 1: Increases Movement Speed by 100%. Level 2: Increases Movement Speed by 200%. Level 3: Increases Movement Speed by 300%. “Growing up, I wanted to be one of those super-speed hero types. Now I get to live it.” Ability Button Description: Increases movement speed by 100%/200%/300% for 2 seconds. Allies within a 2 radius while the ability is active gain 50%/100%/150% bonus movement speed for 2 seconds. Ability Cost: 15 Energy Ability Cooldown: 6 Seconds Ability Filters: Self, Allies Effect: See Button Description. Note that the "bypass bonus" should not apply to the Marksman. Transient: Yes Hotkey: F TIER 2 Ability Name: Blitz Ability Description: Significantly increases Attack Speed for 3 seconds. Level 1: Increases attack speed by 200%. Level 2: Increases attack speed by 400%. “Sometimes you don’t need flawless accuracy. Sometimes you just need fast, and regular accuracy does just fine for fast.” Ability Button Description: Increases attack speed by 200%/400% for 3 seconds. Ability Cost: 10 Energy Ability Cooldown: 5 Seconds Ability Filters: Self Effect: See Button Description. Transient: Yes Hotkey: E Ability Name: Stealth Ability Description: Become invisible. Attacking or using abilities will end the effect early. Level 1: Renders the Marksman invisible for 20 seconds. Level 2: Ending invisibility early refunds up to 10 seconds of the remaining duration. “Pretty useful for sneaking into position for an ambush.” Ability Button Description: Become invisible for 20 seconds. /Ending invisibility early by attacking or casting will refund up to 10 seconds of the remaining duration. Ability Cost: 25 Energy Ability Cooldown: 20 Seconds Ability Filters: Self Effect: See Button Description. Disables automatically acquiring targets while active. Transient: Yes Hotkey: V TIER 3 Ability Name: Mercy Ability Description: Strike the target unit, dealing damage based on missing health. Level 1: Deals 100 damage per 1% health missing from the target. “It's polite to clean up after yourself.” Ability Button Description: Deal 100 damage per 1% health missing to a single target. Ability Cost: 50 Energy Ability Cooldown: 40 Seconds Ability Filters: Ground, Air Ability Range: 8 Effect: The Marksman fires a purple projectile (note to self: find something nasty looking) from their weapon that deals 100 damage per 1% health missing from the target. Ability cannot be used with melee weapons. Transient: No Hotkey: G Ability Name: Alpha Strike Ability Description: Increases the amount of damage dealt to an enemy during initial attacks. Level 1: Increases Weapon Damage by 100%. This bonus is decreased by 25% with every attack afterwards. “Kill 'em quick and they can't react. Simple.” Effect: First attack against a target deals 100% bonus damage, second deals 75%, third deals 50%, fourth deals 25%, and after that the bonus is gone. Alpha Strike does not apply to splash damage.