How infinite exp define the game ? explain me cause I'm desesperate. No in fact, dont. 1. exp pool has an impact on game difficulty, pool growing forever means unpossible game balance, which means bad game. 2. keep your 2c moral to yourself. 3. Its an arg like any other arg. [EDITED] Hey that guy got cancer. Sure thats because he's evil. Hey that guy is gay. Ok kick him. Hey I dont like him. Lets steal what his got. Big news : The world isn't a fair world. People can be dumb, doesnt mean you have to be too. my answer to your disgression will be short : Since when bank reflect skill ? http://notdstarcraft.com/threads/how-to-disagree.318/#post-15378 picturing it : does your $ account reflect your hard work ? no relation re-picturing : you can work hard ever and still be poor, or you can win lottery You want to make a relation ? good luck with that. The world isn't a fair world. Skill is evaluated by constant judgement and varies according to situation, how could it be reflected by digits. Feel free to think you got what you deserve in terms of digit and I dont, digits arent reality. If I do this, this is because I got the habits to not save everything (notd-am), in order to have a game difficulty balance successfully capped to what I think was learning/similar to previous learnings. I have no reason to include ragequit pub, tk, fail teamplay etc., & in a way massive grind. In notd-am I mossed down from 240K to 40k because it was just accumulated grinding exp. And I changed my objective aiming medals (40k was a medal prerequite), then I saved again until 80k (do class) and then I saved only moh game, because there was a system removing medal points for unsuccessfull games. I know this is different but habits are habits, and the experience game balance is a reality. Topic change. I dont think its possible to control AI cause it requires an order system with various option. Available input system is text/"skillbutton" and there is the prerogative player rank system problem, who gives order.