NOTD 2: Game Start and Mode Selection There are some major updates coming to how NOTD 2 handles alternate game modes and the like: First, game type will be chosen from the Game Mode tab in the SCII Main Menu rather than in-game. Second, difficulty (and modifiers) will be chosen by vote in-game, rather than by rating or by Player 1 or 2. GAME MODES Detail on the 4 Modes choosable from the drop-down menu. Campaign - Play through a randomly generated storyline. Vote type: Difficulty (Recruit, Normal, Nightmare) Notes: Campaign is automatically selected and locked in for automatically generated Public lobbies. The game will not lock in to Campaign if you create a game and then open it to the Public. Survival - Fight a constant onslaught of enemies for as long as possible. Vote type: Modifier (King of the Hill, Convoy, ect) Notes: Survival's difficulty mode is going to differ from NOTD’s by gradually increasing in difficulty over time, making the shift from Recruit to Normal and then to Nightmare the longer the game goes. Black Ops - Race against the clock and try to complete objectives. Vote type: None for a while Notes: Black Ops will eventually be upgraded to “Mercenaries” mode where the players come from different mercenary companies and therefore have unique restrictions and bonuses during this mode. Competitive - Fight against human players in a random assortment of modes. Vote type: Teams (FFA, 2s, 4s) Voting: Voting will take place once the game actually starts, and players will have 10 seconds to make a decision. In Campaign, if they make no choice, their vote defaults to Recruit if they have 1499 rating or less and Normal if they have 1500 or more. In Survival/Black Ops, non-votes default to no modifier. Competitive non-votes default to FFA. If all players have voted, the Voting period ends early. Once Voting is done, go to Selection. SELECTION Selection lasts for 20 seconds and encompasses Class Selection, Medals and Stats, and Character Customization. Class Selection: Similar to what we have now, but with a “Ready” button in the lower right corner of the window. Clicking a class’s button highlights that class. Highlighting a class "chooses" the class for that player, causing the associated Class Icon to show upon the Team UI and causing the class to become unavailable (the button becoming "greyed out") to other players if it's a class with a limit. If the Selection period times out with a class highlighted, the player spawns as that class. If a player does not highlight a class, they will spawn as a Rifleman after the 20 second period expires. After a player has highlighted an available class, the “Ready” button becomes clickable. Pressing the Ready button will lock in the player’s class selection and progress them to Medals and Stats. Medals and Stats: This is where the player can choose their Medals, assign Stat points, and choose which Service Branch (rank sets are available in a drop down menu next to Service Branch selection) they want to have active. Pressing the Ready button will lock in the player’s choices and progress them to Character Customization. Character Customization: Choose the Customization Profile (armor set for Light/Heavy/Drone, Custom Color, Custom Portrait (if any), Portrait Border), Favored Weapon, and Sidearm. Pressing the Ready button will lock in the player’s choices and close the window. If all present players have pressed the Ready button during this portion, then the Selection timer ends early and the game begins. TUTORIAL In Tutorial, the player cannot gain or lose Experience or Rating. Class selection has no timer. The player spawns as soon as they choose. Once the Player chooses their class, they spawn in the Starport at Level 11 and the message “Welcome to NOTD 2’s Tutorial Mode. Check the Help page (default hotkey F12) for information.” appears briefly. The map is completely revealed and a DPS counter is present in the top middle of the screen No enemies spawn save for Specimen 13-B, an immortal dummy enemy that the player can control. Jumping from high places does not damage the player or cause them to gain fractures, but will cause a message to appear notifying them when they would have taken damage from a fall. There are three buttons in the upper left Objectives area: Shop, Items, and Classes. Pressing “Shop” opens the Credit Shop, which will be detailed in another thread. Pressing “Items” causes all weapons and items to spawn on top of the player’s character. Instead of Magazines, it should spawn a fully stocked Ammo Box. Pressing “Classes” deletes the player’s units and takes the player back to the Class Selection screen. Note that re-selecting a class does not cause the welcome message to appear again.