NOTD 2 Classes: What's next?

Discussion in 'Announcements' started by Kith, Feb 1, 2014.

?

Which Tier 2 class would you like to see after Tier 1 classes are completed?

  1. Pathfinder

    6.2%
  2. Squad Leader

    32.3%
  3. Flamethrower

    23.1%
  4. Marksman

    24.6%
  5. Forward Observer

    13.8%
  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    So, NOTD 2's class unlocks are outlined here. We're shooting to have at least the Rifleman and the Medic to be done for the Alpha, and from there we'll implement the other Tier 1 classes (Assault, Recon, Demo).

    Once the Tier 1 classes are all squared away, well, I'm kind of at an impasse on where to go next. Obviously I'll be moving on to Tier 2, but the question is which class comes first?

    I leave that to you fine folks.

    I'll tally all of the votes when I actually start work on Tier 2.
  2. Stereo
    • Development Team

    Stereo Paper Boy

    When unlocking additional classes, will the method of unlocking be sort of a currency point? Like, after meeting X requirement you get X to unlock another class.
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton


    As mentioned in that thread, class progression will be less linear than it is now. Players will be able to choose what class from the tier that they are currently in that they want to unlock rather than being given specific classes with each rank up.
  4. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    Thread promoted. Discuss!
  5. I voted for the marksman, he is my favorite class and he is the main boss DPS in Tier 1 and 2 and without his DPS we will have some weird testing time :D
  6. Ramses II
    • Donator

    Ramses II Help, I can't change my title!

    The game needs to first be balanced at its base level to a team of riflemen and medics, as those are the classes available to newbies. Afterwards, additional difficulty bits can be added for more specialized teams.
    • Agree Agree x 1
  7. Lord NiteShade
    • Wiki Founder
    • Community Leader

    Lord NiteShade NOTD Staff: Wiki Founder/TeamSpeak Admin



    Bingo. Thats how NOTDSC2 started. Just lots of combat rifles and nanomedics, backed by a field medic and maybe a survival rifle. No fancy tricks, no tanking, no specialist classes. Those all got added in the next several months.
  8. Hey that's how it is gonna start, we are not discussing that. We are discussing what will we add AFTER the tier 1 specialist classes like recon and demo which will be AFTER riflemen and medics.
    I feel like most people cant read :)
  9. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton


    You pretty heavily implied that NOTD wouldn't be tested properly without the Marksman.

    So.
  10. Blaqk
    • Development Team
    • Webmaster/Ops

    Blaqk NOTD Staff: Operations and Web

    Why not take the system you planned for the reaper - shitload more air spawns - and use that for all advanced classes? Someone choosing marksman means there will be more ghoul ambushes, someone picking recon means there will be more detectors, someone picking demo means there will be more shield penetration, etc. Team's pick classes to counter the hordes they face in NOTD. Why not have NOTD 2 pick hordes to counter your heroes? That should also cut down on cheesing, as having a squad of nothing but demotanks would mean that the whole game laughed at your shields.
  11. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton


    No, for two reasons.

    First off, because players are able to choose from all 15 classes, a team can only have one of each class present (except for Rifleman and Medic, which are unlimited). This will cut down on class stacking cheese by simply making class stacking impossible.

    Secondly, the other classes do not have significant innate advantages over a large portion of the enemy populace and already have checks in place (such as friendly fire or high difficulty) to restrict their power.
  12. I see that by the time we start testing using em, we would be during the specialization phase, we balanced according to riflemen and medics and rest of tier 1. But i see a problem that the first 5 has only the assault as DPS against bosses and if they are gonna be like in NOTD it would be funny. I think We cant add bosses till we have anti boss DPS (i imagine Sec team without mm LOL) but apparently i have not been in enough alphas to have a say. Sorry for any inconvenience.
  13. Stereo
    • Development Team

    Stereo Paper Boy

    Unknown, I am certain that we could beat any boss in NOTD1 with just riflemen and medics. I am sure NOTD2 would make it no different. Riflemen are fine dps. Although beat out by the assault, they serve the purpose well enough that we can make do.

    And there is nothing inconvenient about posting your opinion, just make sure it has grounds for basis.
  14. squish

    squish Well-Known Member


    I thought we agreed not to do this for NotD 1 because it limits player choice; which is what we're not trying to do? Or am I wrong and at some point in development this changed from a sandbox sort of survival, to something on rails? Because if NotD 2 is all about being on rails and limiting player choice, then count me out of it. I can also say with some degree of certainty that many would echo that sentiment. That shit is part of the reason I quit playing Call of Duty and XBOX 360, there were too many limitations inflicted on the player, by development choice and hardware constraint. I'd suggest bringing the current penalty for stacking multiple classes over from NotD 1 to Numero 2 - to avoid the issue of limiting player choice, and possibly alienating some of the current playerbase.

    http://notdstarcraft.com/threads/limiting-player-classes.678/

    I mean, there's the damn thread if you've forgotten. Hell even I posted in that thread.
  15. TheWolf
    • Donator

    TheWolf Surgeon of Death

    but unlike notd1 you can pick from all 15 classes in notd 2 (if you unlocked them) so more to choose from.
  16. squish

    squish Well-Known Member

    That's just proving my point further. You're in one breath increasing player choice, but then the next you're limiting it. Make up your damn mind. Either you give players choices and punish them for abusing cheese strategies, or you limit them entirely and piss off the current playerbase, or you run around like a chicken with your head cut off and piss off everyone involved.
  17. TheWolf
    • Donator

    TheWolf Surgeon of Death

    well guess you dont have to play notd2 then. I like the choice limit actually. You can still have multiple tanks and dps classes, just not the same twice (which makes sense since a good military unit has every teammember specialized in a different field usually).
  18. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    I see it's "jumping to stupid conclusions hour". We agreed to not do that for NOTD because we had 8 classes to choose from and 8 players in a game. NOTD 2 is going to have 15 classes to choose from and 8 players in a game. In addition to that, each class is getting an additional Tier 3, meaning that build complexity is going up by an order of magnitude.

    I like how "I'm not going to allow superb amounts of cheese via stacking classes" has turned into "NOTD 2 is going to be on rails! Woe is me! Game is ruined!"

    No, it's not.

    Yes, that's called "finding a balance". I have (obviously, if you read that thread) never liked that you could stack multiple types of the specialist classes because things got way too cheesy way too fast.

    Ooor I could prevent cheese from happening in the first place.

    Entirely? What's this "entirely" nonsense? There's still an enormous amount of strategy and options available.


    Everyone? I'unno about that. I'm not mad. Nite doesn't seem mad. Wolf doesn't seem mad. Really, you seem to be the only one complaining here. I'd even go so far as to say that you're throwing a tantrum because you're not getting what you want.
  19. Stereo
    • Development Team

    Stereo Paper Boy

    I am not too on board with the 1 person to 1 class thing, however, I am also not entirely against it. For one, coming from UA3, a lot of classes were "1 person to 1 MOS." So there would never be more than 1 cyborg, there would never be more than 1 ghost, or fire support specialist, and with good reason. All of them needed that limitation because they were very specialized in what they did, and could break the game if you were able to choose them twice over.

    Although, yes, NOTD is an entirely different game, I can see where the 1 per is coming from.
  20. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton


    Back in the day of Aftermath (which UA3 stole from a lot), specialist classes were limited in the same way. In the not too distant past, NOTD classes were entirely unlimited with no penalties for stacking multiples of the same class. Nowadays it's less ridiculous because there's a penalty which discourages it enormously, but you can see for yourself what the games were like if you can convince enough people to play a silly game.

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