NOTD 2 Class Updates

Discussion in 'NOTD 2 Discussion' started by Kith, Jan 12, 2014.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Some classes are getting rebalanced in the switch from NOTD to NOTD 2, partially because new mechanics and partially because now is the perfect time to make updates. This is the thread in which changes will be noted and potential changes listed for preliminary feedback.

    ALL CLASSES
    Backpack size set to 6.
    Jump abilities added (details here)

    Medic
    Getting reworked

    Demolitions
    Possibly going to lose the Tank Rating Loss Resistance in addition to having a higher emphasis placed on shield tanking because shield damage has rating loss immunity anyways. This still has to be ironed out and is currently only a concept.

    Engineer
    X-1 rebalancing: Details are still murky, but the basic details for right now are that the X-1 is going to be overhauled and turned into a helper for both trees instead of just Combat, making it an innate rather than a tree skill. It will inherit the Field Probes' utility abilities and tankiness along with the Field Nexus's mind control array. In addition, its Combat upgrades are going to be tweaked as well.

    Pathfinder
    There are plans for possibly removing the rating loss and hit tracking immunity for the Pathfinder's shields. If this happens, the Pathfinder will probably be gaining resistance (only tracking shield hits as half of their value, for instance), but this still has to be finalized.
    • Rainbow Sticker Rainbow Sticker x 2
    • Butt Butt x 1
  2. Blaqk
    • Development Team
    • Webmaster/Liaison

    Blaqk NOTD Staff: Bugs, Pugs, and Scruggs

    I really like the idea of individual trees building on a unit's innate skill. It seems much more plausible and intuitive than the status quo and makes for better late-game crossovers.
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    The current plan is to have Field levels apply hitpoints and utlities (Shock, Penetrate, Shell Mode, ect) while Combat levels add damage and attack boosts (Targeting Computer, Overdrive, ect). This will allow me to do many things, like keep the Combat X-1 nimble and make it somewhat easier to manage in terms of placement and movespeed.
  4. ozzy

    ozzy Member

    now the only disabling skill the arms assault has is the frenzy
    will the defense demolitions have a passive tier 3
  5. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Fort Demo will have two active Tier 3s.

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