After further testing, ailments need refining, so I'm gonna do that. CREEP Deals 1 non-lethal damage per second and lowers Movement Speed by 15%. While not technically an ailment in and of itself, I feel Creep has a lot of untapped potential. To that end, it will now deal damage to players standing on it - this is to differentiate it from Starcraft II creep and to give me more fun tools to work with for anti-camping measures. It should be noted that Creep, being environmental damage, bypasses shields. OPEN WOUND Deals 0.75 non-lethal damage per second for 60 seconds. Stacks up to 5 times. The change to non-lethal damage has been made because I feel like Open Wounds are punishing enough as they are. I also feel that Open Wounds being lethal causes Medics to be a must-have for all but the most elite of teams, and I'm not really a fan of that. Open Wound can only be applied by direct attack when the player's shields are down. VENOM Reduces Movement Speed by 1% and increases Damage Taken by 1% for 60 seconds. Stacks up to 30 times. Venom has been converted to more of a "support" ailment to give it a more unique identity and to allow me more flexibility in terms of automatic application. Venom can only be applied by direct attack when the player's shields are down. SHORT CIRCUIT Reduces Shields to 0 and drains 0.5 Energy per second for 30 seconds. Short Circuit is now more geared towards making the player vulnerable in terms of defense rather than crippling their access to abilities. While it sucks, it's possible to walk it off and not be completely useless during that time. Short Circuit can only be applied by direct attack, and only by specific units. BLIND Reduces Sight Range to 2 for 2 seconds. Unlike NOTD's Blind, NOTD 2's cannot be cured by anything and the players will just have to wait it out. It should be noted that the player will still have vision from shared sources such as Flares. Blind, unlike most ailments, can be applied through shields. ARM FRACTURE Reduces Attack Speed by 40% for 2 minutes. Arm Fractures are what happen when A) you get slapped by a Massive unit and B) you're unlucky. The amount of damage required to cause one is currently undecided, but you'll be able to prevent them if you're heavily armored enough. Arm Fracture can only be applied by direct attack when the player's shields are down. LEG FRACTURE Reduces Movement Speed by 30% and reduces Jump range by 1 for 2 minutes. Leg Fractures can happen if you jump from a 2-story cliff, although Heavy classes need not worry about them. Leg Fractures have a chance to be applied based on the class type and do not account for shields.