One of the great benefits of the new arcade system is that it encourages those unsatisfied with NOTD to easily give feedback as to what turned them off. We can use this to make the game more friendly to new players. Here are three of our most helpful critical reviews on NA: Pacing isn't something we can really mess with at this point, it would probably be a good idea if we figured out a better way to show new players where to go. I'm thinking have a button for new players that shows the typical path taken by players during whatever the current objective is, looking similar to the train routes on the minimap from the train robbery mission in the campaign. A 15 minute kite-fest is probably referring to the queen, as typically the other recruit mode bosses either go down fast or the mobs take you out within 5 minutes. To my knowledge there is no bug with antivenom. This person probably had multiple stacks of venom. There could be a tip that triggers when a new player gets more than one stack of open wound or venom explaining that there are multiple stacks. I assume instructions are being worked on for the "how to play" tab in the arcade, might be nice to make the tips a bit larger, repeat the tip about team location multiple times throughout the game.