Medic skill keeps changing

Discussion in 'NOTD Discussion' started by DryEagle, Mar 25, 2013.

  1. DryEagle

    DryEagle New Member

    The medic skill that gives +energy in the nano tree keeps changing - yesterday it was +70 energy and +5 shield per level, now it's +70 energy and +1 skill range. Is it just a random buff? I don't see any patch notes saying it was changed on daily basis...
  2. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    We're just doing some testing and tweaking. That's all. It's also listed in the changelog under "Balance".
  3. DLINK

    DLINK Well-Known Member

    I'd love for it to give another stat rather than energy (or in balanced conjunction) :D
  4. DryEagle

    DryEagle New Member

    I don't really know how balanced it is, but here is some ideas:
    +10-15% duration per level for all other nano skills
    the shield buff i actually really liked. alternately, +1-2 shieldarmor per level
    -% cooldown for other skills per level
    - energy cost for other skills per level
    + energy regen per level
    + movespeed per level
    aoe debuff to enemies per level (constant on) - some small debuff like -5% damage or movespeed, or -armor

    just some suggestions ;) didn't really like the +range, it wasn't very noticable

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