I'd really prefer we keep the percentage damage for the AssMM. He's very powerful vs. bosses, but that's his purpose. I'd like to see that remain. Toning down the percentage I'm all for, but outright removal is not something I want to see happen. He's the only character in the game that is capable of dealing that kind of damage right now (aside from Order Flamer, who is non-lethal), and I like that unique aspect.