I believe we need to reexamine the power of the current Tier 3 of Assassination Marksman. Currently the damage scaling of it allow one class to single handley trivilize every end game boss. The difference between having an OSOKer and not is simply staggering. As it stands, even a baseline OSOKer (no energy help, no intelligence, no barret) can easily out damage any class for final bosses (Opcomm included). Now this is not a bad thing (every class should have its role), however one class should not take every final boss fight and automatically make it 10x easier. Simply put, OSOK level 3 is TOO efficient, far more then any other skill in the game. Most powerhouse skills in the game come with a drawback of some kind (long cooldowns, high energy costs, friendly fire), whereas Marksman Tier 3 has none of any kind. For instance, Opcomm can outdps it, however you must properly time Surgical Strike and Adrenaline and mange energy/HP with Borrowed Time. Nuke requires good aim as to maximize its effect and not to kill allies. I personally would like the cooldown of OSOK raised, in order to promote more skilled usage of it. Currently it is mindlessly spammed, and once you get Tier 3, REALLY spammed (anything stalker and above is instantly osoked). Another alternative is to either lower the % based damage, or remove the base damage (since the base damage means nothing outside bosses). Thoughts?