This was something NiteShade brought up and I felt was a strong idea for us to implement. We are looking to replace the current Player Lives system with an Incapacitate mechanic. This works like many FPS games (e.g. Battlefield/Gears of War) where another player would have to revive your player. The player has a fixed window of revival (e.g. 60 seconds) and that window drops as the player's rating/game difficulty increases. The work on this will be done by Miracle, Tristan and I while the core development team (Kithrixx/ArcanePariah/Commlink) focuses on NOTD 2. Key development reason for doing this is to help improve new player learning and retention. Rationale: - Incapacitate is a more intuitive mechanic than Player Lives - Reinforces teamwork by having teammates revive incapacitated players - Keeps new players in the game longer Additional background from NiteShade's original post: Proposed Implementation Incapacitate Revive Window: - Recruit Mode: 120 seconds (player will automatically revive after 2 mins if below 500 XP) - Normal Mode: 30 seconds - Hardened Mode: 20 seconds - Veteran Mode: 10 seconds - No Incapacitate in Nightmare Revive Mechanic - When a player dies, another player needs to Left/Right click on the fallen Marine to revive. Revive is a 4 second channeling spell. Players cannot attack/move while reviving a fallen player. Revive can be cancelled by manually executing any command. Once a Marine is revived successfully, its health is set to 50%. - All players have a Revive cap of 5 Revives in Recruit - All players have a Revive cap of 1 Revive in Normal/Hardened/Veteran Potential Issues to Address: 1. Do we have the right models to display a fallen Marine for all classes 2. What about Pets? Will we see less pets and how will it affect its Medal 3. Any areas for abuse? Please let me know your thoughts. This is a first draft and we'll work out the details together over the next few days. This includes ironing out all details, addressing any loopholes and working out any unforeseen implementation challenges. This is a major gameplay change and we want to ensure that it has a long-term positive impact to NOTD before implementing it.