I'm writing this after playing a game where I randomed technician in a pub and went for the turret. Once I had the turret I basically never turned it off and didn't worry about it at all. I tested it on myself when I had level 2 nanites, and found that I was outhealing the damage. When I tested it on a recon (with his permission) he tanked about 10 hits before he lost a life. The black dog has been well and truly neutered, and really doesn't need to have either a self-destruct button or a hold fire button, as you would never ever ever have a use for them. (unless you blocked yourself in with the turret) The whole purpose of the bogey beast turret was to replace bob's bite, and give a way to apply open wounds to allies. Without that, the technician has lost a lot of his utility, as well as his micro intensiveness (without having to worry about the turret, weapons tech is really the easiest class to play in the entire game, and that is not debatable) The reduction of MotM technician's attack speed and movement speed would be entirely unnecessary if Ability had implemented MotM the way kith designed it in the first place: cause the tech to unally his teammates without them unallying him. In addition to the issues with the mutilation of the technician, we have a subtlety commando rework being discussed, and one of the more popular designs before he left (and in mine and others opinions, still the best) was his delta commando. It is, however, unfinished, and we need his expertise to complete it. Even if we don't use his design, he is currently the most experienced person here in terms of designing new classes (see the blackwatch mercenary and the technician) and would be very helpful with the concept design of whatever we do end up deciding is the best. We need him back. Badly.