So I was taking a break from mulling over concepts and working on stuff, and a friend of mine challenged me to do some speedruns of Left 4 Dead 2 to take my mind off of things and just kind of give it a rest for a little while, so I said "what the hell" and did so. I fired up Dead Center, and I noticed something. The items, despite being "realistically textured" and therefore not bright and eye-catching, were easily visible because they had an aura. The simple realization struck me that NOTD's item crates don't have to be massively reworked in appearance and/or size, and I remembered seeing a similar visual effect in another game. I went hunting and, sure enough, I found what I was looking for. There is a way to make something glow without giving off ambient light as a Road Flare would. Even viewed through a building or next to an obstruction, objects are still distinctly visible. I'm not suggesting that items become burning beacons such as the Zappa unit, but I'm positive that we can use that filter/effect in a much more toned down form and use it to make items far more recognizable. We can even implement different glow colors for the different items, such as red for weapons, green for ammo, and blue for armors. Medical items don't really need a glow, considering that they're already very visually distinct. How we implement it can be done several ways. We can apply the glow effect to all item boxes, but this may or may not tank framerates. We could also give all players an aura buff that only affects items with a radius of 6 or 7 that applies the highlight to the item boxes. In addition to making things easier to find for the players, it will also inject some life into the slowly-becoming-defunct Mobility Recon. My thought process behind this is that Mobcons will have an easier time of locating items than the Surveillance Recons will, as they will be scouting personally rather than using a drone (which will not have the highlight effect). So that's my food for thought. Going to go back to working on other stuff now.